battle cry
Call to Arms target condition corrections and adjustments. Active companions no longer flee in terror, nor do monsters and undead.
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About this mod Machine translation
Call to Arms target condition corrections and adjustments. Active companions no longer flee in terror, nor do monsters and undead.
“Ihr seid verfluchte hunde!”
- Unknown Combatant
For a once-a-day racial ability designed to fight fearful enemies, Nord Battle Cry doesn't do a great job. Most of the time it destroys your minions, is ignored by most monsters in practical situations (almost everything except playable races and beasts, really), and generally causes the wrong kind of trouble. The aim here is to make a few tweaks and hopefully have a reliable "get off me" button that actually works, feels good to use, and won't make you regret not rolling the Brittany every time you try to use it.
Target conditions have been revised to include everything except actively recruited companions/mercenaries, machines, and dragons.
Fear affected area and dislocation increased.
New sound effects for Eldritch Horror™ have been added because Bethesda's sound effects just sound like some people in a baseball game.
This ability is still affected by neutral and/or co-attack targets and I can't find a workaround for it, but the functionality and usefulness are improved.
The lovely Sackman will now prove:
compatibility:
Compatible with everything except mods that specifically change Battle Cry abilities and spell effects. Being able to use Battle Cry and other Nord variations of custom matches should be fine.
Companion Fix does not edit the Nord race itself, only the racial ability spells and applies debuffs.
Installation/uninstallation:
Install using the mod manager of your choice, or drag and drop.
This is a simple overwrite of .esp + .wav sound, removing the two files you want to uninstall.
Ported to SE via community request, thanks to Artaios for providing file restorage and token validation testing!
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Drive your enemies before you and have a nice day.
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"Ihr seid verfluchte hunde!"
- Unknown Combatant
For a once per day racial ability intended to strike fear into your enemies, Nord Battle Cry doesn't do a great job of it. Mostly it just wrecks your followers, gets ignored by the majority of monsters in practical situations (actually pretty much everything except stock playable races and beasts), and generally causes trouble of the wrong kind. The intent here is to make a couple of adjustments in hopes of a reliable "get off me" button which is actually useful, feels good to use, and doesn't make you regret not rolling a Breton every time you try to use it.
Target conditions have been revised to include everything except actively recruited companions/hirelings, machines, and dragons.
Area of fear effect and stagger somewhat increased.
New sound effect with added Eldritch Horror™, because Bethesda's sound effect is audibly just some people at a baseball game.
The ability will still fear neutral and/or co-aggressive targets, I can't find a way around that, yet, but functionality and usefulness is somewhat improved.
The lovely Sackman shall now demonstrate:
Compatibility:
Compatible with everything, except mods which specifically alter the Battle Cry ability and spell effect themselves. Custom races which are able to use Battle Cry, and other Nord changes should both be fine.
Companion Fix does not edit the Nord race itself, just the racial ability spell and applied debuff.
Install/Uninstall:
Install with the mod manager of your choice, or drag and drop.
This is a simple override.esp +.wav sound, delete both files to uninstall.
Ported to SE by community request, thanks Artaios for file resaves and a token confirmation test!
-
Drive your enemies before you, and have a nice day.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.