Barley Farm Reborn
An overhaul of Barleydark Farm from the cutting room floor.
Screenshots 3 screenshots
About this mod Machine translation
An overhaul of Barleydark Farm from the cutting room floor.
Compatibility My Mods Development Checklist
Add new stable
Add new clutter
Small flora changes to resolve shearing issues
Moving potato plants to give them a more natural look
Draft fix to fix clipping issues caused by the draft module
Added NavCuts to fix all NavMesh issues caused by newly added features
Cleared in SSEEdit.
ESP tagged ESL
Barleydark Farm - a restored farm south-west of Greymoor Castle, occupied by Mithorpa Nasyal. The site was graded and tagged, but never actually built.
Mowing floors with Arthmoor-SSE
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Compatibility | My Mods | Development List
Adds new stable
Add new clutter
Small flora changes to fix clipping issues
Moved potatoes plants to make them looks more natural
Grass fixes applied to fix issues with clipping caused by grass mods
Adds NavCuts to fix all NavMesh issues caused by new additions
Cleaned in SSEEdit.
ESP flagged as ESL
Barleydark Farm - farm restored in southwest of Fort Greymoor occupied by Mithorpa Nasyal. The location was already leveled out and labeled, just never actually built.
Arthmoor for Cutting Room Floor - SSE
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.