Bairun Market
Based on Pymous' whiterun extension, this mod adds a market on the outskirts of whiterun. I ported, fixed and added many features to the original module. Very killer! Can be used with Elysium!
Screenshots 3 screenshots
About this mod Machine translation
Based on Pymous' whiterun extension, this mod adds a market on the outskirts of whiterun. I ported, fixed and added many features to the original module. Very killer! Can be used with Elysium!
Original Work: Immersive Settlement at Pymous
Permissions: "No problem, you can use any part of the original mod and even modify it if you want."
Overview:
-Improved Whiterun appearance-no wear and finish-
-Added 17 buildings/houses
-Added a hotel (available now!!!)
-Added an external market
-Extended external defense structures
-Expanded all agricultural fields
-Added 6 NPCs (with AI package)
-Added 4 merchants (with AI package)
-Added furniture and immersive details
What would I do:
- Bug fixes
- Added "Forever for a Lifetime" on all NPCs
-Next update (may take a few days):. Add occlusion frame to improve fps
Things I'm considering doing:
(Don't expect me to provide a quick update as I'll be very busy over the next month or so)
- Added more vanilla lines for merchants and farmers
-Reworked the interior of the inn to get a more Bairun-like model
- Added 1/2 house to the Elysium plot for those who want some followers to live nearby.
- (Feel free to make some suggestions, especially when it comes to guard barracks - I'm not sure what to do)
-Grants ownership of all crops as well as certain items that merchants are missing -> as optional
Compatibility list:
Only change mods for internal Hakuyu = Of course
Mods that change the same area = I don't think so
Immersive Citizen = probably not tested -> I recommend AI overhaul instead
Whiterun Gates and Walls Restored->Report incompatibility due to clipping
Whiterun extension redone->Report Compatibility->My post-load this mod
Current patch list and loading order:
Elysium Estate: Loading Order: This Mod - Elysium Estate - Patch
Cutting Room Floor: Loading Order: CRF-This-Module-Patch
Jk's Skyrim = Loading Order: Jk's Skyrim - This mod - Patch---- >>>This is actually optional. I disabled some objects from this mod to avoid clipping objects.
NOTE: All patches are packaged
Quality check:
Q: What do you need? ? ?
A: This really needs better photos! ->Thank you cubbyman1 and shadowofnv!
Question: Is this FPS friendly?
A: Yes! :O (at least mine)
Q: Why do you do this?
A: I love Elysium and I want to improve the area around it, that's how I prefer it.
Q: Can I use this mod with (insert mod here):
A: Humph. Maybe? xD
Q: Can I patch this mod? Or make NPCs more beautiful?
A: Of course! Please let me know so I can link the mod in this description.
If you like it, please agree.
Also, any bugs please report!
Special thanks to:
Pymous: This mod is mostly his work.
Mnikjom: Help me improve this module
Leone337: Used to help test this mod and find some issues.
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Original work: Immersive Settlements by Pymous
Permission: "No problem you can use any part of my original mod and even modify it like you want."
Overview:
-- Modified Exterior of Whiterun only- scrip-free and lore friendly-
- Added 17 structures/houses
- Added an Inn (now it's functional!!!!)
- Added an exterior marketplace
- Expanded exterior defensive structure
- Expanded all farming fields
- Added 6 NPC (with AI package)
- Added 4 merchants (with AI package)
- Added furniture and immersive details
What i'll do:
- Fix bugs
- Add "run for your life" to all NPC's
- Next update (may take a few days):. Add occlusion boxes for more fps
What i'm considering doing:
(dont expect fast updates from me, since i'll be quit busy in the next months, or so)
- Adding more vanilla lines to the merchants and farmers
- Redo the interior of the inn for more whiterun-like model
- Adding 1/2 houses in the elysium estate patch for those who want some followers to live close by.
- (feel free to give some sugestions, specially with the guard barracks - i'm not sure what to do with those)
- Give ownership to all crops and some items from the merchants that are missing it -> as optional
Compatibility list:
Mods …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.