Azincourt - Glimmer - Cyrodilic Steel Dagge
This mod adds new weapons to the game and was originally made by Elvarheim. It combines the models Azincourt, Glimmer and Cyrodilic Steel Dagger. Available in English, German and Spanish.
Screenshots 8 screenshots
About this mod Machine translation
This mod adds new weapons to the game and was originally made by Elvarheim. It combines the models Azincourt, Glimmer and Cyrodilic Steel Dagger. Available in English, German and Spanish.
Weapons of Elvarheim - Azincourt, Glimmer and Cyrodilic Steel Dagger
First:
Based on the works of Elvarheim, these are ports of three different versions of Skyrim Special Edition, with permission from the original author.
Original Mods:
Azincourt
shimmer
Cyrodilic Steel Dagger
Note: I do not accept donations of any kind. Additionally, I will not be participating in the mod author donation system in any way. Everyone can earn donation points
The mods I port go 100% to the original mod author. When you feel you should donate, give some money to the animal shelter near you.
Of course, you can donate to the original author when you find the donate button on the original page. Let modding be free. forever.
describe:
This mod is a merged version of the mods mentioned above, with some additions and tweaks. This mod adds 7 new weapons to the game. There are three one-handed swords, three two-handed swords and a dagger. The sword's statistics are comparable to those of Ebony weapons. Witchers Glimmer has a silver ward that is particularly effective against the undead. This mod is completely standalone. No other items from the original game will be overwritten. The mesh is optimized using Nif-Optimizer. Textures are 2K. All weapons can be crafted. Available in English, German and Spanish. ESP is cleaned up,
Manually polish and check for errors in TES5Edit. The mod comes with two versions of the FOMOD installer:
Craft-only-version:
All weapons can only be crafted with great care. Weapons are not added to level lists, nor distributed around the world. Select this option for maximum compatibility.
Flatten-list-version:
All weapons can be crafted. Additionally, weapons are added to the level list and distributed to the world. Weapons have a chance to appear in the world and can be purchased from the blacksmith after reaching a certain level. Each weapon has a different level required based on the weapon's stats.
IMPORTANT: If using the horizontal list version, don't forget to make a Bashed Patch.
If you need help making a Bashed Patch, check out: Wrye Bash Installation and Bash Patching Tutorial or the S.T.E.P. Project Wiki - Bashed Patch.
statistics
Spoiler: Show
How to make it?
Forgery can be used to create weapons. Glimmer and Azincourt can only be crafted in Skyforge. To craft a weapon, you need to know the correct crafting tools, and you need to have the required materials in your inventory (see spoilers below for details). Additionally, there are handcrafted books for each weapon. When you want to craft a weapon, keep the correct books in your inventory. Otherwise the item will not appear at the forge. A sharpening wheel can be used to sharpen weapons twice as much. Tempering does not require crafting books.
Make a book:
Spoiler: Show
recipe:
Spoiler: Show
Item ID:
You can use the mod AddItemMenu - Ultimate Mod Explorer to get weapons. If you want to add a project via the console, use the following project ID:
Spoiler: Show
How to install?
Use the mod manager of your choice (recommended):
Mod Organizer 2, Mod Manager,Vortex:
Install as usual. Run the FOMOD installer and select your options.
Wrye Bash:
WB does not support the FOMOD installer. As a WB user, you probably know how to deal with FOMOD. One possibility is to use MO2 or NMM to pick your poison and repackage the results into a 7zip file. Afterwards you can install the newly created archive in WB.
Manual installation (not recommended):
Unzip the archive somewhere and select one of the 2 core folders and one of the 6 ESPs. Then place the contents of the selected folder in the data folder.
Require:
Skyrim Special Edition. USSEP is technically not required, but highly recommended.
compatibility
Spoiler: Show
Known issues:
None so far
Mods used in pictures:
Spoiler: S …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.