authenticity

by ETheoryN·v1.2·Updated 2019-11-05

This mod is about statistics 1) Adjusting the 10 playable races, main attributes (health, magic and stamina). No two races are the same as they now insist on a "fair" distribution of points. 2) The way weapons work can also make combat deeper. All basic weapon types have been adjusted. Modified weapons

Screenshots 2 screenshots

About this mod Machine translation

This mod is about statistics 1) Adjusting the 10 playable races, main attributes (health, magic and stamina). No two races are the same as they now insist on a "fair" distribution of points. 2) The way weapons work can also make combat deeper. All basic weapon types have been adjusted. Modified weapons

Realism...the appearance of reality or authenticity.

Weapons and attributes = core *realism*.

Challenge and balance are the main goals of this mod (so far).

Changes included:

First of all, I want to thank a lot of people for their kind and positive stance, it means a lot to me.

Secondly, when I look back over the past five or six years or so, I feel like it’s better late than never. I hope you guys enjoy my mod as much as possible while playtesting it.

Here are two charts. You can see the changes made to the races, which are all centered around 300 points (health, magic, and stamina). No two races are exactly the same. Having 200-400 points makes me feel more like an "action role player" than any other character (I may be a little biased). ;)

In addition, there are many weapons in The Elder Scrolls. I mean, simple math of 126 with 14 weapon materials, 9 weapon types, and that's just the weapon templates! This is how the game rolls stats for any of your enchanted weapons and armor. ... Armor, I haven't fiddled with it yet.

Still, this mod ended up being my best ever. I've gained experience in modding statistically challenging games and wanted to gain both my understanding of this great game. With this mod, combat will feel more fleshed out, rewards more varied, and rare weapons really possible.

racial balance

Weapon balance

Thank you for reading, downloading and trying it.

Cheering to the Nth degree of madness.

-E * T * N-

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Verisimilitude... the appearance of being true or real.

Weapons & Attributes = Hardcore *Realism*.

Challenge and balance are the primary goals of this mod (so far).

Included Changes:

First of all, I'd like to thank a lot of people for their affectionate and positive position that means a lot to me.

Secondly, as I look over the past half dozen years or so, I feel this is better late than never. Hope you guys enjoy the mod as much as I have while play-testing it.

Here are two charts. You can see the changes made to races, which all center around 300 points (Health, Magic, and Stamina). No two races are exactly alike. having 200-400 points available helps me feel like a more "Action Role-player" than any other mod (I may be a bit biased).;)

Also, there's a lot of weapons in The Elder Scrolls, whew. By a lot I mean, 14 weapon materials, 9 weapon types, for a simple math of 126 AND THAT'S ONLY WEAPON TEMPLATES! This is how the game rolls stats for any of your enchanted weapons and armor....Armor, I haven't got around to fiddling with.

Still, this mod culminates in the very finest of my work. I've gained experience in modding statistically challenged games and wanted to get my two sense in on this amazing game. Fights feel more substantial, rewards are more varied, and uncommon weapons are truly possible using this mod.

racial equilibrium

weaponry counterbalance

Thanks for reading, downloading, and trying for yourself.

Cheers to the Nth degree of madness.

-E*T*N-

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
真实性
File size
27.2 KiB