Authentic follower SE
Convert to SSE. Let you convince Cinda to become your follower. He now has the ability to transform into a werewolf in combat, as well as the potential mission of curing the canine.
Screenshots 3 screenshots
About this mod Machine translation
Convert to SSE. Let you convince Cinda to become your follower. He now has the ability to transform into a werewolf in combat, as well as the potential mission of curing the canine.
First off, I know there are already some mods that add Sinding as a standalone follower, but I wanted to make my own version that would deduce his werewolf version after you side with him and then defeat Daedric Quest Ill Met by Moonlight. After all, Sindhu promised your support and became your good ally, so why didn't he live up to him?
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How to use
If you are playing a new save game and/or beat the mission Ill Met by Moonlight, you can exit Bloated Man's Grotto, have Hircine's spirit face you, then re-enter the cave and talk to Sinding. You'll get a new dialogue option (I mixed up the individual voice clips due to lazy voice finder), and subsequent dialogue options will also change depending on whether the player is a werewolf or not. However, the two subsequent dialogue options both have the same scripts, which produce the following results:
-Sinding becomes the player's ally and is added to the followers/marriage faction. He will also transform back into his human form.
-This mod does not touch the DA05 mission in any way, except that I changed his route and said "Don't think goodbye!" just once.
- Sinding now has the ability to transform during combat. You can turn this feature on and off via a dialog box.
-There is a global variable called aaSindingTransDuration which determines how long (in seconds) Sinding will stay on the werewolf after the battle. You can change it by opening the console and entering "Set aaSindingTransDuration to xx" without quotes. (Default value is 30)
-I made sure Cinda doesn't transform when encountering weaker enemies with less than 200 HP.
- Bonus points: If you have at least one Glenmoril Witch Head in your inventory, Sinding may ask you to heal him. These dialogues are your actual voices in action (with some tone adjustments since I'm female IRL. :'D)
I tried to make the healing mission as deterministic as possible - you have to go to the Tomb of Ysgramor, find the blue flame dedicated to him, activate it to place a witch's head, and watch how Sindin's wolf spirit emerges from his body, causing you to kill it.
I recommend that you complete the "Companions" quest line first.
If you change your mind after curing Sinding from lycanthropy, you can always open the console and type "set aaSindingCureVar to 0" (without the quotes).
-On the cosmetic front, I took his new facegen data from the mod, gave him slightly larger/outward ears (which makes sense to me since his hair basically looks like it's hiding behind them), and cleaned up the dirt on his face.
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Required modules
Relationship dialogue overhaul (Sinding's voice type "MaleCommonerAccented" did not have enough follower dialogue in the vanilla game)
Recommended modules
Monster facial animation
Faster conversion
List of mods I used in the screenshots
beard
bun brow
Straight hair deformed
DB male texture
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notes
-This Mod is best for new games.
Another note - by default you cannot use Mod My Home Is Your Home to give him a new home, you have to load the plugin in CK, open the "vvvMarkHomeQuest" task and remove the following condition: "GetIsID DA05Sinding == 0"
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Firstly I know there are already a few mods that adds Sinding as a standalone follower, but I wanted to make my own version where the werewolf version of him can be reasoned with after you've sided with him and then beaten the Daedric quest Ill Met By Moonlight. After all, Sinding promised to be a good ally to you if you sided with him, so why wouldn't he live up to it?
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How to use
If you're playing on a new save and/or have beaten the quest Ill Met by Moonlight, you may exit the Bloated Man's Grotto, let Hircine's spirit confront you and then re-enter the cave and talk to Sinding. You will get a new dialogue option (with a single v …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.