ASIS improves with improved INI files for SE and VR
The original improved ASIS ini files were last updated in December 2015, many changes have occurred since then and I have a large collection of files.
Screenshots 1 screenshots
About this mod Machine translation
The original improved ASIS ini files were last updated in December 2015, many changes have occurred since then and I have a large collection of files.
ASIS is a patch that allows NPCs to use vanilla+mod spells, potions, increased spawning, and more. It's been around for a long time, written by Plutoman101 and posted here.
A few years later, d2allgr provided an SSE port, which is published here.
EggOver1979 then updated the ini file to add support for DLC and many other mods and posted it here.
Since then there have been new spell mods, new perk mods, changes to spell and perk mods, although there are some accompanying articles and other lore telling people where things are being added/changed that actually exist. So I've gathered all this random information that I could and rolled in a new set of integration ini files and there I was.
It's assumed that you already know how all of this works. If not, do some research, I'm not a PDA person. Check out the link above, there's a lot of information there, or here (maybe a little out of date)
If all that dealing with Java and patching sounds like it's doable, consider using Enemy Functionalities Extended, which has more or less the same functionality at runtime. I personally prefer the ASIS approach as it provides a patch that I can use xedit to unencrypt to see its exact functionality.
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ASIS is a patcher that allows NPCs to use vanilla+mod spells, potions, increases spawns, and more. It has been around for a long time and was authored by Plutoman101 and published here.
An SSE port was made available a few years later by d2allgr and published here.
Then EggOver1979 updated the ini files to add support for the DLCs and a bunch of other mods and published it here.
Since then there have been new spell mods, new perk mods, changes to spell and perk mods, and while there were some incidental articles and other lore telling people what to add/change it was all over the place really. So I've collected all those random bits of info as best I could, rolled a new set of integrated ini files, and here we are.
It's assumed that you know how all this works already. If not, do some research, I'm not much of a hand-holder. Review the links above, there's a bunch of information there, or alternatively here (might be somewhat out of date)
If all that messing around with Java and patchers sounds like work, consider using Enemy Functionalities Extended, which does more or less the same but at runtime. I personally prefer the ASIS method as it delivers a patch that I can crack open with xedit to see what it does exactly.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.