ashbound——solstheim imaging

by Ruse·v1.1·Updated 2019-05-01

Sostium's cities, buildings, and debris should be covered in ash. Now they are.

Screenshots 1 screenshots

About this mod Machine translation

Sostium's cities, buildings, and debris should be covered in ash. Now they are.

Ever wonder why those barrels and crates on Crow Rock are completely clean amid the ash-filled environment?

What about those abandoned, half-destroyed farms? Talwani Tower?

No? Well, I did it. What have I done.

What does this model do?

Adds dust to many buildings and objects in Sossium. In some cases I created and applied a custom ash shader so the effect looked more natural. All ashes!

coverage area

crow rock

Temitrin

Khlodev's house

old atius farm

nchadak

The wreckage of the storm

compatibility

Generally speaking, you'll want to put this module high in your load order and let other things override it where necessary.

USSEP - fully compatible

Better tel-mithryn - fully compatible with patches

Loading order:

Ashes Pledge

Better call Mithryn

patch

Quaint Crow Rock - Fully Patch Compatible

Loading order:

Ashes Pledge

Quaint Crow Rock

patch

Simple Raven Rock extension - fully patch compatible

Loading order:

Ashes Pledge

Simple crow rock swell

patch

Lighting modules - fully compatible

Known issues/limitations

Rather than editing the normal statics directly - which would cause compatibility issues with shells or other mods that use these assets - I replaced all relevant normal statics with my own overridden statics. Bonus: No ash showing up in places you don’t want to see it. Disadvantages: If you want the settlement expansion models to be as gray as the original models, then they may need a patch.

Some lootable urns in Raven Rock have been replaced with static versions (cannot have ashes on the container). I gave them varying amounts of coverage so the lootable ones I left behind should still blend well.

Mushroom trees do not grow ash. -Quietly sobbing-I'm trying, but I don't know why.

Credit

Umbrage font from fontsquirre

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Ever wondered why all those barrels and crates in Raven Rock were completely clean in an ash-filled landscape?

What about those abandoned, half-destroyed farms? Telvanni towers?

No? Well, I did. And I did something about it.

WHAT THIS MOD DOES

Add ash to a ton of buildings and objects in Solstheim. In some cases I created and applied a custom ash shader so the effect would look more natural. ALL THE ASH!

AREAS COVERED

Raven Rock

Tel Mithryn

Hroldulf's House

Old Attius Farm

Nchardak

Wreck of the Strident Squall

COMPATIBILITY

In general, you'll want to put this mod HIGH in your load order, letting other stuff overwrite it where necessary.

USSEP - FULLY COMPATIBLE

Better Tel Mithryn -- FULLY COMPATIBLE WITH PATCH

Load order:

Ashbound

Better Tel Mithryn

Patch

Quaint Raven Rock -- FULLY COMPATIBLE WITH PATCH

Load order:

Ashbound

Quaint Raven Rock

Patch

Simple Raven Rock Expanded -- FULLY COMPATIBLE WITH PATCH

Load order:

Ashbound

Simple Raven Rock Expansion

Patch

Lighting mods -- FULLY COMPATIBLE

KNOWN ISSUES/LIMITATIONS

Rather than directly edit vanilla statics -- running into compatibility problems with housing or other mods that use those assets -- I replaced all of the relevant vanilla statics with my own ash-covered ones. Upside: No ash showing up where you don't want it to. Downside: Settlement expansion mods may need patches if you want them to be as ashy as the originals.

Some of the lootable urns in Raven Rock were replaced with static versions (containers can't have ash applied to them). I gave them varying amounts of coverage so the ones I left lootable should still blend in well.

The mushroom trees won't show ash. -quiet sobbing- I'm working on it but I don't know why.

CREDITS

Umbrage font from Fontsquirrel

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
ashbound——solstheim造影
File size
24.5 KiB