arrow component
In the absence of other arrow gear, add jewelry with magic effects to create arrows from Magicka (slightly modified XP). Arrow damage is based on vanilla arrows and scale changes. Magicka cost scale with arrow damage.
Screenshots 1 screenshots
About this mod Machine translation
In the absence of other arrow gear, add jewelry with magic effects to create arrows from Magicka (slightly modified XP). Arrow damage is based on vanilla arrows and scale changes. Magicka cost scale with arrow damage.
feature
Adding a Jewel enchantment (when equipped) will create arrows on the fly if no other arrows are equipped. Just equip a bow and cancel your regular arrows. Note the arrow in the hand, but not in the inventory. Each arrow created costs magicka based on its damage, and also changes levels. The arrows scale based on your change level.
Added to the vanilla level list is a ring and necklace that holds this enchantment. These can be found in the world and sold at general merchants and jewelry suppliers.
arrow
Iron(ish) equivalent (8 base damage - changes level 1 - 19
Steel(ish) Equivalent to 10 base damage - changed level 20 to 29
Orcish(ish) Equivalent to 12 base damage - changed level 30 to 39
Dwarven(ish) equivalent of 14 points of base damage - changes level 40 to 49
Elf (etc.) base damage level 16 - change level 50 to 59
Nordic(ish) equivalent 18 base damage - changed level 60 to 69
Glass (etc.) Equivalent to 20 base damage - changed level 70 to 79
Ebony(ish) Equivalent to 22 base damage - changed level 80 to 89
Daedric(ish) Equivalent to 24 base damage - changed level 90 to 100
Arrows cannot be recovered once fired, they cannot be sold, and they cannot be found in your inventory.
compatibility
Compatible with everything. If you have a mod that modifies the jewelry level list, please merge the changes in xEdit or you will lose a mods change.
Contains patches for Left Hand Ring Modification SE and Archery to bring those features into this mods Arrows and Jewels.
Install
Install as usual, using a mod manager or manually. Nothing complicated here.
Delete at your own risk. This uses scripts attached to tasks and scripted magiceffects. Removing it should be no problem, but there are no guarantees. Removing mods in Skyrim is always a minefield. There is no polling, so if nothing rings, the resource is not used.
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Features
Adds a jewelry enchantment that (when equipped) will create arrows on the fly if no other arrow is equipped. Simply equip a bow and unequip your regular arrows. Notice the arrow in your hand, but not in your inventory. Each arrow created will cost magicka based on its damage, and will also level alteration. Arrows are scaled based on your alteration level.
Adds to vanilla levelled lists a ring and necklace bearing this enchantment. These can be found out in the world, and also for sale at general merchants and jewelry vendors.
Arrows
Iron (ish) Equivalent (8 base damage - Alteration levels 1 - 19
Steel (ish) Equivalent 10 base damage - Alteration levels 20 through 29
Orcish (ish) Equivalent 12 base damage - Alteration levels 30 through 39
Dwarven (ish) Equivalent 14 base damage - Alteration levels 40 through 49
Elven (ish) Equivalent 16 base damage - Alteration levels 50 through 59
Nordic (ish) Equivalent 18 base damage - Alteration levels 60 through 69
Glass (ish) Equivalent 20 base damage - Alteration levels 70 through 79
Ebony (ish) Equivalent 22 base damage - Alteration levels 80 through 89
Daedric (ish) Equivalent 24 base damage - Alteration levels 90 through 100
Arrows cannot be recovered once fired, they cannot be sold, they cannot be found in your inventory.
Compatibility
Compatible with everything. If you have mods that change jewelry levelled lists, merge the changes in xEdit or you'll lose one mods changes.
Contains patches for Left Hand Rings Modified SE and Archery to bring those features into this mods arrows and jewelry.
Installation
Install as you do normally, using a mod manager or manually. Nothing complicated here.
Remove at your own risk. This uses a script attached to a quest, and a scripted magiceffect. It should be fine to remove, but no guarantees as removing mods in Skyrim is always a minefield. There's …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.