Argonian Evil SSE Mask
This mod adds a new closed face mesh to Clavicus Vile's mask so Argonians can wear it without cracking their skulls in severa original:
Screenshots 2 screenshots
About this mod Machine translation
This mod adds a new closed face mesh to Clavicus Vile's mask so Argonians can wear it without cracking their skulls in severa original:
summary
This mod adds a new closed face mesh to Clavicus Vile's mask so Argonians can wear it without skull fractures in several places. Normally I'm against armor where quantum fields can change its appearance by detecting some kind of race or gender, but considering the mask is a daedric artifiact, if there's any excuse for the deformation to be worn by different wielders, this is a pretty good one.
Incompatibility
This mod will override or override mods that alter Masque's stats. If you want them to work together, you need to patch them in TES5Edit.
Notice
The original mod said to use it any way you like and this guy hasn't been online in years so I ported it to SSE for personal use and I wanted to share it.
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Summary
This mod adds a new closed face mesh to the Masque of Clavicus Vile so Argonians can wear it without their skull breaking in several places. Normally I'm against armor that through some sort of race or gender detecting quantum field can change its appearance, but considering the Masque is a daedric artifiact, if anything has an excuse to morph when worn by different wielders, this is a pretty good one.
Incompatibilities
This mod will overwrite or be overwritten by mods changing the stats of the Masque. You'll need to patch it in TES5Edit if you want them to work together.
NOTE
The original mod says to use it in any way you like and the guy hasn't been online in years, so I ported this to SSE for personal use and figured I would share it.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.