Archmage retreats
A player's home on an island near Winterhold, available when you become the Archmage. Purchase the house and find the Kagrenac Orb in its laboratory. It's an ancient artifact that can transform certain rare ingredients into permanent properties.
Screenshots 4 screenshots
About this mod Machine translation
A player's home on an island near Winterhold, available when you become the Archmage. Purchase the house and find the Kagrenac Orb in its laboratory. It's an ancient artifact that can transform certain rare ingredients into permanent properties.
Archmage's Retreat and Arcane Observatory
I was disappointed with the living quarters after becoming the new Archmage, so in my last run I did something more fitting for my character, a new player home in the style of the Archmage Quarters, but in a remote location. This mod does not replace or edit existing Archmage factions in any way! It just tries to provide options for those who are not satisfied with vanilla quarters.
Require
- Vanilla Skyrim SE
- Become a Archmage
- Visit Reynand Werrick at the Arcanaeum in Winterhold
- Pay 13,000 Septims to purchase
detail
Arcane Observatory
A laboratory housing the Void Siphon device used to power the Kagrenac ball
Kagnak's Orb
An ancient artifact that permanently increases a player's base resistance. Great for players without armored hands.
Discern spells
The role given by the sphere allows you to view the status of all players in a convenient pop-up window
Homecoming Spell
Instantly teleport to the interior of the Archmage's retreat from anywhere in Skyrim
dimmable
Retreat brightness can be adjusted individually in-game to accommodate darker ENB and "recolor" settings
multiple rooms
Study with living area, craft station, kitchen, pantry. Armory with trophy display, with hot tub, supply room
Fast travel from indoors
Fast travel from retreat to any external map marker
helpful
A backstory with books and notes makes Retreat blend seamlessly into the Skyrim narrative and history.
Safe and compatible
Make only a few minor edits to existing cells. Everything is made from scratch (not a duplication of existing units). Should not conflict with anything.
Acknowledgments
Special thanks to ashleyclark for volunteering the Xbox port of this mod. She is an experienced mod writer with some very popular mods. Please check it out. Also, thanks to kk139 for the belated video he made of the XB 1 version of this mod.
Also, thanks to DarkFox127 for his tireless learning, which is extremely valuable.
Finally, solicit feedback for the new gaming news website (currently under construction). Please visit wynterhawk.com and provide some feedback while the site is still in its early stages of development.
Thanks,
winter
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Archmage Retreat and Arcane Observatory
I was disappointed in the living quarters when I became the new Archmage so on my last play through, I made something a little more appropriate for my character, a new player home in the style of the Archmage quarters but at a different and remote location. This mod does NOT replace or EDIT the existing Archmage quarters in any way! It simply tries to provide an option for those not happy with the vanilla quarters.
Requirements
- Vanilla Skyrim SE
- Become Archmage
- Visit Reynand Werrick in the Arcanaeum at Winterhold
- Pay 13,000 Septims to purchase
Details
Arcane Observatory
A laboratory containing the Void Siphon device to power the Orb of Kagrenac
The Orb of Kagrenac
An ancient artifact that can permanently raise the Players base resistances. Great for no armor player.
Spell of Discern
Bestowed by the Orb, cast to review at all the Player stats in convenient popup
Spell of Return Home
Teleport instantly to the interior of the Archmage Retreat from anywhere in Skyrim
Adjustable Lighting
The light levels for the retreat can be individually adjusted in game to accommodate darker ENB and Reshade settings
Multiple Rooms
Study with living quarters, crafting stations, kitchen, storage. Armory with trophy display, Bath with plumbing, Supply room
Fast Travel from Interior
Fast travel from the Retreat to any external Map Marker
Lore Friendly
Backstory with books and notes to integrate the Retreat seamlessly as possible with the Skyrim …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.