Arcane Lock - Unlock spells with staff and scrolls
Unlock spelling with staff and scrolling, basic approach, minimal script, works for all references. SKSE FREE
Screenshots 1 screenshots
About this mod Machine translation
Unlock spelling with staff and scrolling, basic approach, minimal script, works for all references. SKSE FREE
Version 1.1 is required to make a crime system
What does this mod do?
Added to level list (for all merchants and loot) spell version (is a NOVICE SPELL), staff and roll "Arcane Lockpick" to open locks based on your alter skills.
I know and I don't care that there are other open lock spells out there, this one takes another approach script wise and is better and less intrusive in my opinion. But most importantly, my spells work perfectly with all types of references. I also added a staff variant and a rolling variant.
Added Crime System: Casting a lock-opening spell isn't something anyone should be able to do to someone else's puppet properties. Now, if you are caught casting, a bounty will be added and guards will sound the alarm. Added a global variable to handle on/off switching of this system.
At the start of the game, a note is added and a message menu will allow you to turn the crime system on and off.
How it works: If your location is the closest locked, if the owner or guard is detecting you (using eye-like motion detection), if you are detected by the owner, you will receive the guard.
If for any reason the lock is not positioned, the only option is to deselect and start over.
SKSE FREE
Disputes work on any form of reference.
It is necessary for me to use this mod with LOCKPICKING
All points go to Bethesda's Creation Suite.
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AS OF 1.1 VERSION SKSE IS NEEDED TO MAKE THE CRIME SYSTEM
What this mod do?
Add to the leveled list (to all merchant and loots) the spell tome (is an NOVICE SPELL), staff and scroll "Arcane Lockpick" opens locks based on your alteration skills.
I know and i don't care that there are other open locks spells, this one takes another approach script wise, and is in my opinion better, less intrusive. But most of all, my spell works perfectly with all ALL kind of references. Also i added the staff variant and scroll variant.
ADDED CRIME SYSTEM: Casting a spell that open locks is not something that anyone should be able to do to other's peapole property. Now if you get caught casting a bounty will be added, and guards will alert. A global variable has been added to handle as on/off switch to this system.
At the start of the game a note will be added to you, a message menu will make you turn on and off the Crime System.
HOW IT WORKS THE SPELL: WHEN YOU CAST IT LOCATES THE CLOSEST LOCK, IF THE OWNER OR A GUARD IS DETECTING YOU (USE EYE-LIKE SNEAKING DETECTION), IF YOU GET DETECTED BY THE OWNER WILL ALLERT THE GUARDS.
IF FOR ANY REASON THE LOCK HAS NOT BEEN TARGETED JUST UNEQUIP THE SPELL AND RECAST.
SKSE FREE
THE SPELL WORKS ON ANY KIND OF REFERENCE.
I MADE THIS MOD TO BE USED IN CONJUNCTION WITH LOCKPICKING IS ESSENTIAL
All credits go to bethesda for the creation kit.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.