Another Whiterun Patch SE
This mod was created by SpiritWalker888 for the purpose of adding trees to the mod Another Skyrim-Whiterun. In LE. It also works with JK Skyrim on vanilla white paper. Here he is: Hello everyone! I created this mod myself and I liked it so much that I decided to share it on . This is a simple mod,
Screenshots 3 screenshots
About this mod Machine translation
This mod was created by SpiritWalker888 for the purpose of adding trees to the mod Another Skyrim-Whiterun. In LE. It also works with JK Skyrim on vanilla white paper. Here he is: Hello everyone! I created this mod myself and I liked it so much that I decided to share it on . This is a simple mod,
I tested this mod with the JK Skyrim SE version and everything seemed fine. There is a version that works perfectly with Skyrim Flora Overhaul, which I recommend if you are going to use this mod.
The mod has been cleaned with SSEedit and converted to form 44 via the creation kit
You can find this mod on Skyrim LE:
SpiritWalker888 was honored to allow me to port this to SE with very generous permissions. One stipulation is that it cannot be re-uploaded to any other website making it Exclusive. All content belongs to SpiritWalker888 and anyone he credits. My only character here is a port to Special Edition, so he deserves all your credit.
I will port "Another Skyrim - Whiterun" only if/if I get permission from its author. I sent him a message and hope you receive it soon. All links below are from the original page, not Skyrim Special Edition.
Special thanks to SpiritWalker888
In his words:
I was surprised by the "Another Skyrim - Whiterun" mod, but it somehow lacked life, all those buildings gave me the impression that Whiterun was lifeless. so i
Decided to add some trees in sensible locations. it
Completely changed my impression!
- This mod requires "Another Skyrim-Whiterun", you can download it from
- Compatible with "Breezehome FullyUpgradable"
- The perfect "Magic Merchant", you can download it from:
Install
Unzip it into your data folder.
uninstall
deleted/lol
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I would like to thank:
Kazeii1-"Another Skyrim-Whiterun"
Sku11M0nkey-“ Breezehome FullyUpgradable”
YuckyGeo - "Enchanted Merchant"
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I tested this mod with JK Skyrim SE version and all seemed fine. There is a version that works beautifullly with Skyrim Flora Overhaul and is the one I suggest if you are going to be using that mod.
This mod has been cleaned with SSEedit and converted through the Creation Kit to form 44
You can find this mod For Skyrim LE:
SpiritWalker888 has graciously allowed me to port this for SE and given very generous permissions. The one stipulation is that it not be reuploaded to any other sites making this a Exclusive. All content belongs to SpiritWalker888 and whoever he credits. My only role here was porting to The Special Edition so he should get all your credits.
I will be porting Another Skyrim - Whiterun only when/if I get permission from its Author. I have sent him a message and hopefully you will see it up soon. All the links below are from the original page and not for the Skyrim Special Edition.
A Special thanks to SpiritWalker888
In His Words:
I was amazed with "Another Skyrim - Whiterun" mod but it somehow lacked life, all those buildings gave me lifeless impresion of Whiterun. So I
decided to add some trees on locations that would be logical. It
completely changed my impression!
- This mod requires "Another Skyrim - Whiterun" which you can download at
- It is compatible with "Breezehome FullyUpgradable"
- It is PERFECT with "Enchanters Merchant" which you can download at
INSTALLATION
Extract into your data folder.
UNINSTALL
Delete / lol
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I would like to thank:
Kazeii1 - "Another Skyrim - Whiterun"
Sku11M0nkey - "Breezehome FullyUpgradable" …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.