Another regular guy tuning in with Vokrii's side
Slightly overhauled many of the perks added by mod "Ordinator", while also adding some of the most interesting (in my opinion) effects from "Vokrii".
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About this mod Machine translation
Slightly overhauled many of the perks added by mod "Ordinator", while also adding some of the most interesting (in my opinion) effects from "Vokrii".
Change list:
Transformation:
Alter Ego: Now provides 10% magic resistance.
Intuitive Magic: Now only reduces spell cost by 80% instead of negating it.
Archery:
Clean Kill -> Renamed Law of Nature: When you are at or above half health, you do 35% more damage to targets below health. This effect also extends to other types of weapons, although the damage increase is only 15%.
Limp Shot: Now also damages a living target for 5 points over 10 seconds if hit while running (same as its Vokrii counterpart)
Fixed Shot: Damages undead as Cripple Shot damages living creatures if the same conditions are met.
Hailstorm -> Elusive Target: Now gives you a 4% bonus to movement speed after taking a bow. The "weapon speed is too much" error should be prevented.
call:
Summon Mastery: Now also gives you the possibility to cast your second most powerful restoration spell (eg: if you know the apprentice one, that novice level one, if you know the journeyman one, that apprentice one, etc.) for free in combat by activating a corpse if not controlling a minion, but it will last for 50% (level 1) or 75% (level 2) of a standard recovery spell. If the body "fails" to resurrect (a bug where the resurrection spell applies, but the body remains immobile, probably because you activated it on a corpse that didn't "complete" its death animation) you can activate it again to disintegrate. Additionally, the spell duration extension also applies to skeletal minions raised via the "King of Bones" perk tree.
King of Bones: No changes other than the weight reduction of all bones and the aforementioned duration increase.
Save: The duration of the resurrection spell is multiplied by 3 for standard spells, 20 for "Dread Zombie" and "Death Thrall", and 2 for "Activate" type spells.
Signed into the Blood: Now simply restore the health and stamina of friendly daedras. Area increased to 20 feet.
Crown of the Dead: Area increased to 20 feet.
enchanting:
Soul Siphon: Now also gives you a chance to find soul gems on opponents you kill.
Keeper of Secrets: Spell and physical damage bonuses no longer depend on whether you wield the staff in your right or left hand.
Staff Recharge -> Staff Mastery: (another thing from Vokrii) now also gives you 25% damage reduction and stagger, as well as 20% increased magic resistance when wielding the staff and without a shield.
Adjustment: Now also adds 1000 points of charge to soul gems used in enchantments.
Heavy armor:
Facing Death: Now available at level 30
illusion:
Illusion Mastery: Illusion spells now increase more for higher level spells.
Dream Thief: The duration of each hallucination level is now increased by 1%.
Kinship Mage: Now does not affect enchantments to prevent possible attacks.
Chaos: Attacking targets under the Madness spell only takes 25% more damage, but takes 20 damage each time they attack (using Vokrii's script)
Light armor:
All unarmed related perks (Iron Fist, Wavebreaker, etc.) are now more efficient if you are a werewolf or vampire.
Crosswind: Now also reduces the cost of unarmed attack power by 50%, and breaks the stamina and magic power of nearby enemies when you cross your hands.
Keen Senses: Now available at level 30.
One hand:
Rogue's Parry: Now doesn't require you to have another hand, but the damage boost is reduced to 20%
recover:
Holy Burial: Now increases the power of undead spells by 30% (level 1) / 45% (level 2). Doesn't compare to the extra charge you roll on the undead
Vigilance: Also now reduces the cost of all tactical spells by 25%
Necromanticon: The base level of all spells is reduced by 25%, but their level is increased by 40% the lower the target's remaining health.
Pilgrim: Shrine Blessing duration is now also increased by 1% per level of restoration.
Warrior's Fire: Fire now only restores 10 magic and stamin …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.