Animation limit crash fix SSE
This patch fixes an issue where the game crashes on load when you install too many animations using FNIS. May also increase fps and loading speed.
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About this mod Machine translation
This patch fixes an issue where the game crashes on load when you install too many animations using FNIS. May also increase fps and loading speed.
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This patch fixes an issue where the game crashes on load when you install too many animations using FNIS. The one Fore mentioned in the article. Skipping redundant code sections may also improve fps and loading speed. You can find more technical information in the Developers section below.
This is a beta SSE release of Skyrim LE's animation limit crash fix. The LE version successfully passed the Beta phase without negative feedback. This patch does exactly the same thing as the LE version and should behave similarly, but I consider this version a Beta. If you find problems, please report any bugs or issues with the patch.
Require
-Runtime version 1.5.97.0 (other versions most likely not supported)
-SKSE version 2.0.17
Install
Just copy the dll to Data/SKSE/Plugins
notes
-There are some limitations related to animation, this article will help you understand them.
- If you want to know more about the performance impact of this patch, you can find more information in the article.
For developers
If you are interested in the repair techniques here, you can find useful information on other forums:
Reverse information of LE version
Rendering impact discovery
Animated emotion test
Link
Original theme from LoversLab
LE version
renew
December 22, 2019
-0.1 Beta version
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About
The patch fixes the crash on game loading when you install too many animations with FNIS. The one mentioned in the article by Fore. May also give you increased fps and loading speed by skipping a redundant part of code. More technical information you can find in the Developers section below.
This is the beta SSE version of Animation Limit Crash Fix for Skyrim LE. The LE version successfully passed the Beta period with no negative feedback. This patch does exactly the same job as LE version and behavior shouldn't differ much, but I consider this release as Beta. Please, report any bugs or problems related to the patch if you find something.
Requirements
- Runtime version 1.5.97.0 (Others highly likely is not supported)
- SKSE version 2.0.17
Installation
Just copy the dll to Data/SKSE/Plugins
Notes
- There're several limits related to animations, this article will help you to understand them.
- If you want to know more about performance impact by the patch, you can find more info in the article.
For Developers
If you're interesting in the technical part of the fix here you can find useful information on a different forum:
Reverse info for LE version
Render impact finding
Animation affection tests
Links
Original topic on LoversLab
LE version
Updates
22-Dec-2019
- 0.1 Beta release
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.