Animation Enchantment Overhaul SE
You haven't downloaded this mod yet. A port of Oldrim with permissions. Adds animated enchantments to weapons with matching magic school damage.
Screenshots 8 screenshots
About this mod Machine translation
You haven't downloaded this mod yet. A port of Oldrim with permissions. Adds animated enchantments to weapons with matching magic school damage.
Animation Enchantment Overhaul SE
I got permission from the original mod author to release this version into Skyrim Special Edition.
Here’s the original model for GRIMELEVEN’s animated barrier overhaul
Remastered from the ground up, removing unnecessary quests, content, sounds and adding new enchantments, you can disenchant all weapons and use new effects.
feature
Available for both vanilla and custom weapons.
Sword Enchantments; Fire, Frost, Shock, Absorb Health (Blood), Absorb Magic (Magic), Soul Trap
Two-Handed Sword Enchantments; Fire, Frost, Shock, Absorb Health (Blood), Absorb Magic (Magic), Soul Trap
BattleAxes Enchantments; Fire, Frost, Absorb Health (Blood), Absorb Magic (Magic), Soul Trap
Dagger; Fire, Frost, Absorb Health (Blood), Absorb Magic (Magic), Soul Trap
Enchanted Death's Shadow is unaffected
Fully working 2 enchantments on a single weapon, the strongest enchantment will show the effect, more info below
All enchantments are silent on sheath/sheath and silent on 3rd/1st person variations.
Enchantments use the vanilla Skyrim formula of dealing damage/cost/charge with no power whatsoever.
Proper magic schools are applied to enchantments for more compatibility with other mods, and they should work just like their vanilla equivalents.
Burn effect and duration are the same as vanilla
Where and how to get them?
Whiterun, Dragon's Reach, Farengar Secret-Fire, chest near the office entrance.
Enchantment Description - Damage and Weapon Type Support
Forgotten Frost - Frost damage *any* weapon
Forgotten Breath of Fire - Fire Damage Sword
Oblivion Shock Breath - Shock Damage Sword
Forgotten Breath - Sword of Absorbed Health
Forgotten Magic Breath - Absorb Magic Sword
Dagger of Forgotten Fire Breath - Fire damage dagger
Forgotten Blood Curse Dagger - Dagger of Absorbing Health
Dagger of Forgotten Magic Breath - Dagger of Absorbing Magic
Forgotten Flame Breathing Ax - Fire Damage Ax
Oblivion Blood Ax - Absorb Health Ax
Forgotten Magic Ax - Absorb Magic Ax
Death's Shadow - Soul Trap Ax
Death Sword - Soul Trap Sword
Death's Shadow Dagger - Soul Trap Dagger
Enchantments - Additional Effect Perks
The strongest enchantment will determine which effect will be displayed
Fire 30 + Frost 20 = Flaming Sword Reveal
Absorb health 30 + paralysis for 2 seconds = blood sword display
etc..
You can mix in new effects or vanilla enchantments
Help
There's a sword net on my two-handed ax
My dagger has a sword net on it
You need to use the matching enchantment for your weapon type, the default name is Sword and the rest are named accordingly.
notes
This mod is ported using SSE NIF Optimizer and TesArchive, please contact her if you have suggestions for improvements.
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Clean Mod with TES5Edit
Currently the effects are limited to 4 types of weapons and I lack the mesh editing knowledge to expand the selection.
Yes I know some enchantments don't fit some weapons, I doubt I can change it and the user will have to try them if the mesh does.
Install
Install the mod manually or using NMM
To uninstall
Uninstall the mod manually or using NMM
compatibility
Compatible with immersive spells
Must be loaded before animation enchantment
Screenshot mods
hell sword
Delacour Armor
blazing dusk
Dread Knight Weapon Set
Highly transparent and refractive glass armor weapons
RealVision ENB
thank you and acknowledgment
GRIMELEVEN - allow port permissions
foster xbl - for the original mod
TKTK - Shock mesh - This author does not provide any additional instructions regarding file permissions
Bethesda
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Animated Enchantments Overhaul SE
I got permission from the original mod author, to release this mod to the Skyrim Special Edition.
Original mod here Animated Enchantments Overhaul by GRIMELEVEN
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Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.