Animated Armory - New Weapons with Third Person Animated SSE Version

by NickNak·v1.9·Updated 2019-03-12

Officially a new armory for players and NPCs alike, this mode adds swordsmen, lances, halberds and quarter staffs to Skyrim as well as custom attack animations. Animation only works in third person FNIS required!

Screenshots 6 screenshots

About this mod Machine translation

Officially a new armory for players and NPCs alike, this mode adds swordsmen, lances, halberds and quarter staffs to Skyrim as well as custom attack animations. Animation only works in third person FNIS required!

Change log

Note: If you have problems with NPCS playing their animations after the update, please turn off the mod again in mcm.

menu

1.9 Secure the keel staff in the immersed weapon patch so it works properly

Fixed the spear dagger in the submerged weapon patch to work properly.

Fixed animation that resets after player equips weapon

Fixed taking out of first person when animating

Fixed first person camera inspection

1.8) Plus quarterly staff

(1.7) Fixed NPC timer, it actually works now, NPCs should play animations now

NPC timers no longer cycle every 6 seconds, even with the mod turned off.

Fixed first person pulling out of each loop, this could still happen with FNIS applying animations, now it can't loop, there are more checks in place to prevent accidental occurrences* I could never recreate this bug so I hope I've fixed it now, if you do get this bug it won't loop over you as there is a check in place to prevent multiple calls to the FNIS function.

After removing the "Perspective Check" option, the feature is enabled by default

Delete "Personal animation switching" page

1.6 The auras of Imperial Guard, Forsaken and Dawn Guard cannot be seen in NPCS and on the ground.

Adjusted Guard and Imperial Soldier class lists

1.5) Add Hubbard

Fixed clipping of rapier right hand attack animation

Fixed animation reset bug when switching weapons

Removed some redundant scripts

Uploaded a compatibility patch for immersive weapons

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1.4a) Fixed sprint, no footsteps

Fixed Skyforged Steel Pike not having pike animations

Gives all Pykes the Greatsword keyword, so they benefit from the Greatsword's perks.

1.4 adds Pikes and their animations, they can be found on NPCs around the world, sold by merchants, and can also be crafted. *More information below

Slightly renamed *New Armory is a very bad name, the cartoon armory is not better, but understands what the mod is about.

Fixed animation issues when using PCEA *My script will refresh your PCA when not equipping a weapon, you need to toggle the function in the mcm menu.

Fixed some rapier recipes

Added a compatibility patch for Heavy Armory via Private Eye

1.3) Pass blue boar for rapiers and daggers - patch in optional files

Added double swing animation to rapier

The dagger held in the left hand can now block enemy attacks.

Reused mcm menu to better support newer weapon types.

Adds left-hand animation for dagger splitting with any right-handed, one-handed weapon.

Added check to see if player is in first person mode when switching weapons.

Added close mod button for easier uninstallation.

Makes it easier to switch between two mod variants.



1.2) - Upload CCOR compatibility patch in optional file

1.1) - Added an alternative version that distributes Knife via a plugin instead of a script *This was a request made by some users. If you liked the way the original mod added the rapier via script, there's no need to update unless you want to.

1.0) - Initial release

Compatibility patches

Heavy Armory via Private Eye - Patch in optional files

Submerged weapons pass thermal manipulation 44 - only a few weapons received custom animations, fixes are in optional files

(SJG) Omega Heavy Armory via EverWatch - Heavy Armory Magic Edition, p[size=3] in optional files

Patches by other authors

Not a compatibility patch, but JZBAI made a great first person animation mod First Person Spear and Rapier Animation SE

Diamond Work Complete - Animation Gear Compatibility - By Merax

Animated Armory DSR Patch - Double Sheath Patch - Double Sheath Residual PatchManyStrongWords

Animated Armory Alert Patch - by ManyStrongWords

Animated Arsenal, Outlaws & Revolutionaries Patch - via ManyStrongWords

Animated Armory - by ManyStrongWords

Real Weapon Animated Weapon Patches - by Skakro

About Mod …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
动画军械库 - 新武器与第三人称动画SSE版本
File size
5.2 MiB