Animated Armory - DAR version - new weapons with animations
A less scripted DAR version of the animated armory
Screenshots 8 screenshots
About this mod Machine translation
A less scripted DAR version of the animated armory
Quick links
If you want to do some compatibility patches for your mod or other mods, please see this article
Looking for source files or a guide on how to create weapons for my mod, check out this mod page
You can find the regular animated armory here
Difference between regular animated armory and DAR version
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Do not use this with the regular animated armory
DAR is a hard requirement
No nemesis or FNIS required
This version doesn’t have a whip
Projects are distributed via plugins
No MCM menu for customization
Dagger Parry is a bit weird, but still here
Fewer scripts, so no script lag at all
Compatibility fixes built for regular Animated Armory still work with DAR versions of Animated Armory
About Mod
This mod adds new weapons to the game, all distributed throughout the level list and can be crafted and upgraded.
Both players and NPCs can use weapons, and both players and NPCs can play animations
Rapier demo
Quarter Staff Demonstration Claw Demonstration
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Dagger demo for JDM
Update record
- Initial DAR release
compatibility
Not compatible with regular version of Animated Armory, please use with DAR option ticked, use this option if DAR support is required
This is compatible with the compatibility patch made for the regular version of Animated Armory
Combat Gameplay Overhaul+ is a bit incompatible with Animated Armory, you won't experience crashes or annoying issues, but even with the Nemesis version the animations may not play correctly or have incorrect timing on attacks and swings, some animations may not even play
The DAR folders used by this module are 10, 11, 12, 13, 14, 16, 17, 29 and 30. A txt file is included stating which folder is what and you can feel free to switch between them as needed. previous text file
Since it doesn't use scripts and therefore directly modifies the level list, there will be issues with other mods that do this, you can make a merged patch or whatever they are called now to fix this
Compatibility and patches from other authors
I've made compatibility patches for the following mods hosted on the regular groups page
AllGUD Derivative SE - AllGUD bycskriffin - link to patch, I had to handcraft the wearable variant due to the nature of my claws
PrivateEye's Heavy Armory - Link to Patch
Immersive Weapons by hothtrooper44 - Link to patch, only a few weapons receive custom animations
(SJG) OMEGA Heavy Armory for EverWatch - Patch linked to Heavy Armory enchantment
Animated Armory is compatible with GodlySandwich’s Speed and Reach Fix
Darkphoenixff4's Animated Armory Animation zPatch is a Zedit script that will run through your load order and add my mod
The keyword for the weapon it finds in your load order, which is good
Tailors will make compatibility patches for your loadout order so you don't have to
Download all compatibility patches after running this script
Diamond Smith Complete - Animated Armory Compatibility - MeraxesUrrax
Animated Armory DSR and Ecotone Patch - by ManyStrongWords
Armory Alert Animation - by ManyStrongWords
Animated Armsbreakers and Revolutionaries Patch - ManyStrongWords
Animated Armory MERPs Gondorian Weapon Patch - by ManyStrongWords
Animated Armory Artifacts for the Hyrule Patch - Webmetz
T'Skyrim Real Weapons Animated Armory Patch - ScarecroOw
Lintra Spear Patch - Squirrellysama
Weapon balancing script for heavy armory and animated armory in xedEdit whereedititrun
Animated Armory - CC Dead Man Fear Patch by FafnirEtherion
Immersive Weapons Integration offers an animated armory patch on its page
rapier
If you are loading a previous save with this mod installed, you may need to wait a few days for Rapiers to show up in the "Upgraded" list
They deal less damage than swords, have more critical damage, are faster than swords, and have longer range
Each Metal\Craft type comes with a rapier, which can be crafted, upgraded, enchanted, discovered, and carried. I …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.