and Warlock - Completely Overhauled
Completely remove magicka resources and all vanilla spells. They were replaced with a (pen and paper RPG style) daily spell slot system, as well as an entirely new spell list. Pure mage and multi-spell spell gamers will enjoy fast-paced gameplay and new strategic depth!
Screenshots 1 screenshots
About this mod Machine translation
Completely remove magicka resources and all vanilla spells. They were replaced with a (pen and paper RPG style) daily spell slot system, as well as an entirely new spell list. Pure mage and multi-spell spell gamers will enjoy fast-paced gameplay and new strategic depth!
Wizards and Warlocks
Bring the magic of pen and paper to the horizon
feature
Stop charging your Magicka slowly! In its place is a daily spell slot system (details below!)
Brand new spell list! There are 120 new spells!
New perks and revamped skill tree.
The classic pen-and-paper game comes alive in the sky!
No more awkward waiting for Magicka to recharge mid-battle!
Introduction
Being a wizard in Skyrim is hard work. They spend a lot of time running around in circles (usually while screaming) as the scent of their precious Magicka recharges at a snail's pace. They watched helplessly as their warrior friends would soon use their dragon bone broadswords against them. Alas, wizards can only amuse themselves by throwing fire, which does all the damage a wet ball of spit can do.
Wizards rejoice! You are no longer bound by that cruel blue Mistress Majica! Wizards and Warlocks eliminate Magicka entirely, instead using a daily spell slot system inspired by pen and paper RPGs! It allows for more bark and lots of bites in place of the vanilla spell list to ensure every spellcaster feels important and impactful!
What is a spell slot?
For players unfamiliar with pen and paper RPGs, spell slots may be a new concept. Let's analyze how they work:
Every spell in W&W has a power level, ranging from 1-8. We call this "spelling level".
For example, "Burning Hands" is a simple level 1 destruction spell, but "Lightning Knight" is a very powerful 8th level destruction spell.
You, the player, have a certain number of available slots for each spell level, or your "max spell slot".
Initially, there can only be at most one level 1 slot. Whenever you level up and select the Magicka bonus the caster level increases by 1! As your caster level increases you will get more max spell slots eventually unlocking higher level slots.
Casting a spell takes one period of the spell's level (not Magicka). If you do not have the correct level available in the current spell slot, you cannot cast the spell.
Whenever you sleep in bed for at least 8 hours you will refresh your current spell slot and your maximum spell slot!
There are special level 0 spells called excursions. You can always take a short trip for free!
Still confused? Demonstration time!
Abdul Adrian was an emperor. He is level 10 and only chose the Magicka bonus, so his caster level is also level 10! Among 10 people with a continuous caster level, he can reach up to:
9 level 1 slots
6 secondary slots
2 level 3 slots
Abdel just woke up from an 8 hour nap, so his current spell slot is the same as his max spell slot!
He sees a wolf and kills it with a fireball, a third-level spell. He now has one remaining 3rd level spell slot.
He sees another wolf and kills it with another fireball (if it's not broken yet, don't fix it). He no longer has third-level spells.
An hour later, Abdul encounters a Patronus and panics because he can no longer throw fireballs (only the spell gauge is restored after a break)! He fires 6 burning balls as fast as he can (this is a level 2 spell). Now he has no 2nd level spells.
Abdel only has 9 level 1 slots left, so he casts Burning Hands (a level 1 spell), which luckily completes the guardian. He also has 8 Level 1 spots.
Abdel ransacked the cellar, then ran back to town and took an 8-hour nap so he could restore all his spell slots! He's got them all back and ready for the next dungeon!
spelling list
There are some "special" effects to be aware of in certain spells:
Simple healing spells have been modified by positive and negative energies:
Positive energy heals living creatures and harms undead.
Negative energy damages living creatures and heals undead.
Some spells require the target to create a deposit, …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.