An alternative to Zim Immersive Artifacts
Model updates regarding weapons on Zimmermjaz have replaced the weapons.
Screenshots 3 screenshots
About this mod Machine translation
Model updates regarding weapons on Zimmermjaz have replaced the weapons.
Custom models and textured models for Zimmermjaz's excellent Thane Weapons module of immersive artifacts.
There is currently only 1 updated weapon
Thu'um Fahdon:
Inspired by the events of Paarthurnax teaching Draconic to humans, and how the Thu'um needed for Dragonsreach were cleared from Numinex, the First Age blacksmiths became heirlooms of Whiterun Hold. Dragonbone weapons are inscribed with the power of sound.
There are currently two versions of the mod, one will have ZIA's balance and only change the model and textures, the other will have WACCF changes and will change materials and stats to better match the aesthetics of the new model.
This mod and its assets are given as an Open Mod. You can modify any of my files for any purpose, just let me know and I can enjoy your project.
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A custom model and texture mod for the Thane Weapons Module of Zimmermjaz's excelent Immersive Artifacts.
Currently there is only 1 updated weapon
Thu'um Fahdon:
Inspired on the event of Paarthurnax's imparting dragon language to humans, and given how Thu'um was needed to clear Dragonsreach from Numinex, smiths during the First Age made a heirloom of the Whiterun Hold. A dragonbone weapon inscribed with the power of the Voice.
Currently there are 2 versions of the mod, one will have the ZIA's balancing, only changing models and textures, and the other will have WACCF changes and will change materials and stats to better match the aesthetic of the new models.
This mod and it's assets are given as an Open Mod. You can modify any of my files for any purpose at all, as long as you let me know so I can enjoy your project.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.