Alternate Route for Thieves Guild - Taking Care of the Business Model
Clarota is a port of Oldrim's excellent mod that allows you to: Close the Thieves' Guild questline from the start; Reduce the tedium of the Thieves' Guild radiance job by taking care of business and keeping the spirit loud, clear, and wet through opportunistic arrangements.
Screenshots 3 screenshots
About this mod Machine translation
Clarota is a port of Oldrim's excellent mod that allows you to: Close the Thieves' Guild questline from the start; Reduce the tedium of the Thieves' Guild radiance job by taking care of business and keeping the spirit loud, clear, and wet through opportunistic arrangements.
5000/5000 character limit: 5000 Continue Translation (can also translate 5000 characters) This is Clarota's excellent mod (in .bsa, load .esp into 64-bit CK and save! So far it works great for me. Keep in mind that Clarota has some things planned, but they are not done yet, so please read the description. These adjustments have not been implemented by me yet.
Here are the original instructions adapted for SSE:
For all you Robin Hood typing people out there: Hate having to burn bridges while taking care of the Thieves' Guild? Now, you have another option.
kryptopyr does not have an SSE optional patch for "Pirate Guild Requirements", I don't think SSE has been reached yet anyway, and this port does not include MCM.
This mod allows you to:
Reject Brynjolf's proposal to join the Thieves Guild in an opportunity arrangement.
Take another route to complete Opportunity Arrangement.
Choose another way to get your “care business” done. (Or rebuild the bridges you burned when you finally become guild leader.)
Take another approach to "loud and clear". (Or rebuild the bridges you burned when you finally become guild leader.)
Take an alternative approach to completing Undead. (You can challenge Maven there!)
Concentrate the Thieves Guild's radiation efforts in one city.
Process all seven radioactive jobs at once.
Adjusted radiation job requirements for Thieves Guild trophies.
Speak to Mjoll about your plans to take on the Thieves Guild.
Introduce yourself to Tonilia, but don't confront her.
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renew
Dear everyone,
It turns out that I won't be able to devote time to modding Skyrim in the near future, so my hiatus will be extended indefinitely.
I sincerely apologize to anyone who expected to follow this mod, especially to those of you who have been waiting for the final part of the game to be included in this mod.
If anyone would like to take over this mod, please feel free to do so; I reserve a blanket license to get this mod and do whatever you want with it.
I have a framework that provides the steps to achieve the final functionality (rebuilding the hive from Loud and Clear and helping the thieves guild "graduate" from Maven Black-Briar); I just don't have the time to execute it.
My sincere apologies again.
I hope you all continue to enjoy Skyrim and Special Edition!
greeting,
Clarota
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Features of each version:
1.0: Take an alternative approach to the "care business". (Or rebuild the bridges you burned when you finally become guild leader.)
1.1: As in 1.0, the radiation work of the Thieves Guild is also concentrated in one city.
1.2: Same requirements as in 1.1 and play all seven Fallout missions simultaneously, and adjust the Fallout mission requirements for the Thieves Guild trophy to appear. MCM.
1.3: Same as in 1.2 and let Mjoll know you are joining the Thieves Guild to make changes from within.
1.4: Same as 1.3, but all dialogue has been redone to accommodate the original voice files. Yes, that means having a conversation. at present.
---Introduced Dependencies: kryptopyr's Thieves Guild Requirements ---
1.5: Same rules as in 1.4, it is also possible to choose another way to complete the A chance arrangement or reject Brynjolf completely.
---Dependency Introduction: Skyrim Legend Edition---
1.6: Same as 1.5, there is also an option to choose another way to accomplish "Loud" and "Clear". Fixed Thieves Guild trophy requirement functionality.
2.0: As in 1.6, it is also possible to choose an alternative route to crafting Undead. (You can challenge Maven there!)
---Relevance removed: kryptopyr's Thieves Guild Requirements---
2.01: Same as the version in 2.0, with some minor fixes. Masterless version (2.01a) now available!
*If you are getting delay …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.