alchemy

by Need4Ether - ethereansoul·v0.4.1.b·Updated 2019-09-30

Obsessed with alchemy.

Screenshots 3 screenshots

About this mod Machine translation

Obsessed with alchemy.

Nil satis nisi best=none, but best is enough

In Skyrim, I always look forward to a game that's as challenging to me as possible, but there's one thing I found sorely lacking... potions. Yes, they are there, but when the maximum power of rehabilitation can only be restored to the level of the prisoner's health, I'm sorry, but I have to improve it.

Okay, this has been a long time coming, but here it is.

Alchemy Overpowered or Alchemy OP as I prefer to call it, it ramps up the pressure on alchemists across Tamriel and creates some of the most realistic and mathematically sound potions/poisons, fortifications, and weaknesses known to humans, common or northern.

Change log.

health, magic, stamina

Range increased. Duration setting (exactly within 5 seconds).

secondary:

50、75、100

big:

100、150、200

Rich:

150、225、300

additional:

200、300、400

extreme:

400、600、800

final:

1000、1500、1250

Ingredients and other potions edited.

The duration and effectiveness of all ingredients allow for strategic use and purpose.

{Starting from version 0.3 (the first stable version), some components may not have been changed}

-Alchemy Skill Perks-

Minor edits to the Alchemy perk tree

For example... 2 concentrated poison levels (tripled doses!)

For example... 3 types of poisons (super powerful poisons!)

---

Version: 0.3b

Implementing ingredient changes in hopes of hitting 0.4, I now realize there simply aren't enough ingredients! So, I immediately had an idea: create a series of "Catalyst Potions".

For example.

health potion catalyst

effect:

[Restore health: 20 HP] | [Strengthen health: 20 HP]

health potion catalyst

effect:

[Restore Magicka: 30 HP] | [Strengthen HP: 30 HP]

health potion catalyst

effect:

[Restore Stamina: 40 HP] | [Strengthen Stamina: 40 HP]

These "potions" are actually ingredients. They have the same function but still come in bottle form and can be sold in general stores and pharmacies.

In addition to this major change, I'm also including where I originally started modifying the ingredients...

So the ingredients for the wheat, blue mountain flowers, and swamp fungus pods have been changed to reflect the scope of this mod's potency and are where I want to be in terms of HP/MP/SP restoration/strengthening!

The next version ordered will intentionally add a third number, so it will probably be 0.3.1*

*No version created

We'll see.

*To be continued...*

Provide your thoughts, impressions and inquiries...

Contact: "ethereansoul@hotmail.com"

————————————————————————————————————————

Nil satis nisi optimum = nothing but the best is good enough

In Skyrim, a game I've always looked forward to making as challenging as I can upon myself, I found but one thing sorely lacking... potions. Yes, they're there, but when a maximum strength potion of healing only recovers about the amount... of a prisoner's health... I'm sorry, but I've got to improve it.

Well, it's been a long time coming, but here it is.

Alchemy Overpowered or Alchemy OP as I prefer to call it, cranks up the pressure on Alchemists across Tamriel and creates some of the most realistic and mathematically sound tiers of potions/poisons, fortifications, and weaknesses known to man, mer... or Nord.

Change Log.

Health, Magicka, Stamina

Ranges Increased. Durations Set (entirely within 5s).

Minor:

50, 75, 100

Greater:

100, 150, 200

Plentiful:

150, 225, 300

Extra:

200, 300, 400

Extreme:

400, 600, 800

Ultimate:

1000, 1500, 1250

Ingredients and Other Potions Edited.

All ingredients duration and effectiveness allow strategic use as well as purpose in combination.

{Some ingredients may have been left untouched as of version 0.3 (the 1st stable version)}

  • Alchemy Skill Perks -

Minor Edits to Alchemy Perk Tree

such as... 2 Ranks of Concentrated Poisons (Triple Dosage!)

such as... 3 Ranks of Poisoner (Incredibly Powerful Toxins!)

---   ---   ---

version: 0.3b

Implementing the ingredients changes in hopes of getting to 0.4, I now realize there simply aren't eno …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
炼金术
File size
4.8 KiB
SHA-256
1b77eab83c7d191991e5854b5d67c462e8dac320a6f724caf2ec9172eb5116b9
Stored at
2026-10-09 00:11