Ady's Shader Addon
Add like Godrays, controllable skin tones and Sky tone controls for Oldrim. Works with almost all ENBs.
Screenshots 3 screenshots
About this mod Machine translation
Add like Godrays, controllable skin tones and Sky tone controls for Oldrim. Works with almost all ENBs.
What's this?
This is to plug into your current ENB and add more functionality in the form of shaders that don't directly change the look of the preset but add to it.
What does it add?
It adds Godrays projected from the sun. Did you say SSE already exists? Very. But to me and many others, these lights don't look good enough to replace the ones ENB builds on Oldrim ENB. Since Boris wouldn't move him, I did it myself.
This also adds more control over the skin tones that I've already released in another mod before. This version removes the blur feature as it doesn't really work and is rarely used. However, tone control has improved.
The last thing to do is add basic control over the sky. Currently, it does almost nothing, but I will expand on it in the future.
I can also enable the feature when opening prepass.fx itself. It basically adds reflection. Sadly, I don't know how to make them useful since everything will reflect everything now.
How to install:
After downloading, find the enbseries folder in the SSE root folder. Unzip the zip contents in the enbseries folder. Then watch my setup video for information on how to set it up
Godrays:
skin:
To do:
Add Sunglare
Make reflection useful
Add jitter to Sky
Add #define toggle for all effects
Note for ENB authors:
Feel free to include this in your presets. But please give me appropriate credit on the page. Also, please do not delete game messages that say my name. This may seem weird, but I've been putting in a long time and want to get proper credit. I don’t think there’s anything wrong with asking for that.
I'd like to thank a few people for helping me here and there:
TreyM
Sandwich Manufacturer
LonelyKitsune
Marty McFly
Kingeric1992
<3
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What is this?
This was made to plug into your current ENB and add more features to it in form of Shaders that don't change the look of your preset directly but add to it.
What does it add?
It adds Godrays that get cast from the sun. SSE already has that you say? Very true. But for me and many other, these Rays don't look good enough to replace the Rays that ENB had built in on Oldrim ENB. And since Boris won't port his I made my very own.
This Also adds More control over skin tones which I already released in another mod before. This version removes the blur feature since it didn't really worked that well and was barely used anyways. The tone control, however, has improved a little.
The last thing this does is adding basic control over the Sky. For now, it barely does anything but I will expand this in the future.
There also I a feature you can enable when you open the prepass.fx itself. It basically adds reflections. Sadly I don't have an idea how I could make them any useful because right now everything will reflect just on everything.
How to Install:
After downloading this find the enbseries folder in your SSE root folder. Extract the content of the zip in the enbseries folder. Watch my setup videos afterwards for information on how to set it up
Godrays:
Skin:
To-do:
Add Sunglare
Make Reflections any useful
Add dither for Sky
Add #define toggles for all the effects
Note for ENB authors:
Feel free to include this in your preset. But give proper credit to me on the page. Also, don't remove theingame message that says my name. This might seem weird but i have invested a really long time into this and like to get proper credit for it. I think it's not wrong to ask for that.
Id like to thank a few people for helping me here and there:
TreyM
The Sandvich Maker
LonelyKitsune
MartyMcFly
Kingeric1992
<3
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.