Advanced Changes - Remote Dynamics (SSE Port)
Advanced Alteration-Telekinetics written by Ryuujin.
Screenshots 1 screenshots
About this mod Machine translation
Advanced Alteration-Telekinetics written by Ryuujin.
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SKYRIM's original MOD
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One of my buddies on Discord wants to port this to SE and get permission from the author to post it there. The .BSA was unzipped, the assets were optimized using Cathedral Assets Optimizer, repackaged, and the plugin was saved in CK.
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Dynamic Entry: Charge towards the enemy with a hurricane force. The farther the distance, the stronger the shock wave.
Death from the sky: When landing, the falling energy is converted into a shock wave. The farther away, the greater the impact.
Kinetic Barrier: Focus on absorbing 25/50/75% of incoming damage, releasing to release stored energy as a shockwave. (A magic shield that can be used to hit your face!)
Momentum: For a short period of time, you move twice as fast and have the ability to sprint through water.
Enhanced Parry: Increases the strength of blocks when struck and releases a shockwave. Use bows and two-handed weapons.
Demonic Levitation: Lifts enemies into the air and throws them again to slam them into the floor.
Irresistible Force: Lifts the victim into the air and pins them to a wall at a safe distance.
Crushing Weight: Targets in this area find their movement impeded and more vulnerable to chain attacks.
Levitation Rune: Create runes that levitate unfortunate victims.
Symbolic Attack: Powerful attacks against nearby surfaces create levitating runes.
These spells can be found in the backpack near the Riverwood merchant. I'll be changing that soon, though.
See the link to the original mod for full instructions.
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AAT made changes to "Stable" perks - any mods editing this will not be compatible. Patches for Ordinator and Vokrii have been launched.
Compatible with mods that add new spells (such as Apocalypse) or change vanilla spells.
If you need me to make a patch for a mod I'm not aware of, please make a request in the articles section and I'll take care of it right away. :>
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The author does allow modifications to this mod, so I will try to make improvements and changes! No guarantees though - I'm not a very advanced modder.
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ORIGINAL MOD ON SKYRIM
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A buddy of mine on Discord wanted this ported to SE and obtained permission from the author to have it published, so here it is. The.BSA has been unpacked, assets optimized with Cathedral Assets Optimizer, re-packed, and the plugin has been saved in the CK.
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Dynamic Entry: Launch yourself towards your foes with hurricane force. The farther the distance traveled, the stronger the shockwave.
Death From Above: Convert your falling energy into a shockwave when you land, falling farther yields a stronger impact.
Kinetic Barrier: Concentrate to absorb 25/50/75% of incoming damage, release to unleash the stored energy as a shockwave. (A magical shield with which you can bash!)
Momentum: For a brief period, you move twice as fast and gain the ability to sprint across water.
Augmented Parry: Improves your block strength and unleashes a shockwave when you bash. Works with bows and two-handed weapons.
Malign Levitation: Lift your foes into the air, cast again to slam them into the floor.
Irresistible Force: Lift victims into the air and pin them to the wall at a safe distance.
Crushing Weight: Targets in the area find their movements hindered and are extra vulnerable to combo chains.
Rune of Levitation: Creates a rune that levitates the hapless victims.
Symbolic Strikes: Power Attacks against nearby surfaces creates a Rune of Levitation.
The spells can be found in a knapsack near the Riverwood Trader. I will be changing that soon, though.
Please refer to the original mod's link for the whole description.
»» -----------COMPATIBILITY----------- ««
AAT makes a change to the Stability perk - an …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.