Adjustment

by Kevin·v2.5·Updated 2019-12-10

A port of my Oldrim mod. Weapons have been tweaked so that they move intelligently and quickly without being boringly floating, and also make them realistically light.

Screenshots 3 screenshots

About this mod Machine translation

A port of my Oldrim mod. Weapons have been tweaked so that they move intelligently and quickly without being boringly floating, and also make them realistically light.

So basically, here's an example of the changes I made:

Makes the Steel Sword heavier by 3 units and increases its speed from 1.0 to 1.2.

Made the Iron Greatsword heavier by 7 units, increased its speed from 0.7 to 1.0, and increased its damage from 17 to 20

Made the Steel Warhammer heavier by 13 units, increased the speed from 0.6 to 0.65, and increased the damage from 25.

Increased critical hit chance, especially for aggressive weapons

Make real small arms faster

In general, properly polishing weapons, especially polished artifacts, can give the two-handed and blunt buffs slightly more than the dagger's buff, making them more balanced

Magnus's polished staff, now a legendary artifact bearing its name - now absorbs 100 health and mana per second!

Make giant clubs playable! Didn't adjust them as they are already slow and powerful enough

TL/DR - Make weapons properly faster, stronger, and more fun to use, make weapons that are dull in two hands not suck, and make relics worthy of their name. Now, you don't need to adjust their mods. Critical hit damage is better and now you can finally use the giant club!

Let me know what you think of this module, if you need any changes, or if you have any questions. Don't worry, I don't bite. hard.

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So basically, here's an example of the changes I made:

Made the steel sword weigh 3 units and increased its speed from 1.0 to 1.2.

Made the steel greatsword weigh 7 units, increased its speed from 0.7 to 1.0, and increased its damage from 17 to 20

Made the steel warhammer weigh 13 units, increased its speed from 0.6 to 0.65, and increased its damage from 25.

Buffed critical chance, especially for roguish weapons

Made really light weapons faster

Generally buffed weapons appropriately, buffed artifacts especially, gave 2-handed and blunt weapons slightly bigger buffs than short swords to make them more balanced

Buffed Staff of Magnus so that it's now a legendary artifact worth its name - Now absorbs 100 health and magicka per second!

Made giant clubs playable! Didn't tweak them, as they're already appropriately slow and powerful

TL/DR - Made weapons appropriately faster, stronger, and more fun to use, made 2-handed and blunt weapons not suck, and made artifacts worth their name. Now you shouldn't need mods that tweak them. Critical damage is better, and you can finally use giant clubs now!

Let me know your opinions about this mod, and if anything needs changed, or ask any questions you have. Don't worry, I don't bite. Hard.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
武器调整
File size
50.5 KiB