Additional SE encounters
Extra Encounters SE is a lore-friendly mode that increases immersion in the world of Skyrim by adding a variety of encounters.
Screenshots 5 screenshots
About this mod Machine translation
Extra Encounters SE is a lore-friendly mode that increases immersion in the world of Skyrim by adding a variety of encounters.
Mod description
Extra Encounters SE is a very friendly mod that adds levels and randomness to the Skyrim world.
The goal of this mod is not to completely change the Skyrim experience, but to add more to it.
These new encounters are often enough to make Skyrim's exploration intense and fun, rather than making Skyrim overcrowded and unrealistic. Encounters are intentionally designed to have similar characteristics to those in Bethesda without being offensive.
Every encounter you encounter is related to your current location. For example, Fachworn will not appear outside of The Reach, and Stormcloak Troopers are less likely to be encountered near Solitude.
feature
Some of the encounters you may encounter include (but are not limited to): Bandits, Vigilantes, Imperial Troopers, Stormcloak Troopers, Forsworn, Vendors, Hunters, Thalmor Jaska, Mercenaries, Adventurers, Warlocks, Vampires and more!
VERSIONS
Extra Encounters currently comes in four different versions. They are compatible with each other and designed to work together.
-Full version-
•Basic,Dawnguard,Dragonborn,C.S.P。,H.S.R。
•Encounters are made through Skyrim’s Predators. These spawn across Skyrim, usually spawning something like a bear or wolf.
•Includes C.S.P. and H.S.R.
- Official version -
•Basic,Dawnguard,Dragonborn
•Encounters are made through Skyrim’s Predators. These spawn across Skyrim, usually spawning something like a bear or wolf.
-C.S.P. version-
- Custom spawn points
•Requirements: Regular version
•Encounters are made through Skyrim’s Predators. Each Predator spawn now has a 25% chance of creating an encounter instead of a Predator
- Encounters can also be created with custom spawn points. There are 77 points in total, evenly distributed across the sky
- Each custom generator has a 50% chance of creating an encounter
-H.S.R. version-
•Higher egg laying rate
•Requirements: Regular version
•Encounters are made through Skyrim’s Predators. Each Predator spawn now has a 50% chance of creating an encounter instead of a Predator
- If the C.S.P. version is enabled, encounters are also created with 77 custom spawn points, placed evenly across Skyrim. Each custom spawn has a 100% chance of creating an encounter
Recommended MODS
Skyrim Series SE populated by the Sands of Time team, Immersive World Encounters SE, Immersive Patrol SE, Road to Improvement
compatibility
The following sections will show the changes made to the base game. This will help you identify any possible mod conflicts.
If there is a conflict, decide which mod is more important to you and place the chosen mod further in the load order. This will cause the selected mod to take precedence over other mods. The following level lists have been edited:
LCharAlikrMagic (not used in base game)
LCharAlikrMelee2H (not used in base game)
LCharAlikrMissile (not used in base game)
LCharAnimalCanyonPredator
LCharAnimalForest (not used in base game)
LCharAnimalForestPredator
LCharAnimalForestSnowPredator
LCharAnimalHillsPredator
LCharAnimalMarshPredator
LCharAnimalMountainSnowPredator
LCharAnimalPlainsPredator
LCharWarlock07BossConjurer (not used in base game)
LCharWarlock07BossFire (not used in base game)
LCharWarlock07BossIce (not used in base game)
LCharWarlock07BossStorm (not used in base game)
LCharForswornBerserker (not used in base game)
LCharForsworn06Magic (not used in base game)
LCharForsworn06MeleeF (not used in base game)
LCharForsworn06MeleeM (not used in base game)
LCharForsworn06MissileF (not used in base game)
LCharForsworn06MssileM (not used in base game)
LCharImperialJusticiar (not used in base game)
- Custom generation has been added to several cells within Tamriel world space (most of these additions have been removed from towns and cities). There are so many changes listed here.
BUGS
Vendors, mercenaries, and adventurers may not react to interactions if …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.