Additional drawing animations

by NickNak·v1.0·Updated 2020-06-30

Behavior editor added some additional gear animations

Screenshots 3 screenshots

About this mod Machine translation

Behavior editor added some additional gear animations

Additional drawing animations

A mod that praises ALLGUD

Added equip/unequip animations for backup and support personnel, as well as dual weapon equip/unequip animations for the same type of weapon

This doesn't actually touch the magician/right-handed employee stuff, because these behavior documents are a huge mess that would cause someone to go insane

Install/Uninstall

Installation steps

  • Download and install Nemesis (offline link)
  • Download and install this mod
  • Tick "Extra Drawing Animations" in the patch list
  • Run Nemesis and click "Update Engine" and wait for it to complete, then click "Start Nemesis Behavior Engine" and wait for it to complete

Uninstall steps

  • Save and close the game
  • Uninstall in your preferred Mod Manager
  • Run Nemesis and click "Update Engine" and wait for it to complete, then click "Start Nemesis Behavior Engine" and wait for it to complete

compatibility

ALLGUD is not required

Need a nemesis

CGO, 360 Motion Behavior and SkySA all work with this

Not compatible with FNIS

Support for animated armory (swords and fists) There is a patch in the optional files for this mod, you must have DAR in either AA version to use these animations

You can swap out any animation from this mod, most animations are stored in: Data\meshes\actors\character\animations\Equips The names are self-explanatory

Other animations are located at: Data\Grid\Character\Character\Animation

shd_equip_1hmout.hkxstafright_equip.hkxstf_equip.hkx

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Extra Drawing animations

A mod to compliment ALLGUD

Adds in equip/unequip animations for back shields and back staffs as well as dual weapon equip/unequip animations for weapons of the same type

This doesn't really touch magic stuff/right handed staff stuff as those behaviour files are a massive mess that would drive someone to insanity

Installing/Uninstalling

Steps for Installing

  • Download and install Nemesis(Off Site Link)
  • Download and install this mod
  • Tick "Extra Drawing Animations" in the list of patches
  • Run Nemesis and click "Update Engine" wait for that to finish then click on "Launch Nemesis Behavior Engine" wait for that to finish

Steps for Uninstalling

  • Save the close the game
  • Uninstall in your preferred mod manager
  • Run Nemesis and click "Update Engine" wait for that to finish then click on "Launch Nemesis Behavior Engine" wait for that to finish

Compatibility

ALLGUD is NOT required

Requires Nemesis

CGO, 360 movement behaviour and SkySA both work with this

NOT Compatible with FNIS

Animated Armoury is supported(Rapiers and Fists) a patch is in the optional files of this mod, you will have to use DAR in either version of AA to use these animations

You can swap out any animation from this mod, most animations are stored in: Data\meshes\actors\character\animations\Equips the names are self explanatory

The other animations are in: Data\meshes\actors\character\animations

shd_equip_1hmout.hkxstaffright_equip.hkxstf_equip.hkx

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
额外的绘图动画
File size
1.7 MiB