A more informative console
This mod edits the UI to display a wealth of additional information about npcs, items, and other objects when the console is opened, similar to how the MFG console works for Oldrim
Screenshots 2 screenshots
About this mod Machine translation
This mod edits the UI to display a wealth of additional information about npcs, items, and other objects when the console is opened, similar to how the MFG console works for Oldrim
More Information Console is a mod intended to replace Oldrim's Popular MFG Console mod, which unfortunately was never ported to SSE. It can be used to identify which mods are responsible for adding new objects to the world, or have moved existing objects to new locations. It can also provide detailed information about NPCs, items, spells, and containers.
illustrate
To install just extract the download file into your data folder and assuming you have SKSE installed it should work the next time you load the game. The mod should also be able to be installed by all major mod administrators.
After installing the mod in your game, open a console window and click on the object you want to inspect. If there are multiple objects that overlap the point you clicked, you may need to use your mouse wheel to scroll through the objects until you select the one you want to inspect. After selecting an object, a window opens in the upper left of the screen showing detailed information, and some text appears in the lower right corner giving a quick overview of some of the most relevant information.
form information
Text in the lower right corner of the screen shows some basic information about the selected object. The first line shows the name of the object (if there is one), and the following lines show information about the base and reference forms of the object. For those unfamiliar with how the engine works for Skyrim, a base form is the form that defines what an object is, while a reference form is the form used to place objects in the world. So if you encounter a powerful bandit in the forest and you want to know why the bandit is so powerful, you will want to look at the base form, as this form determines the bandit's stats. If you're curious about why the bandit is located in the woods, you'll want to look at the reference table, because the reference table is where the bandit placed him.
Base table and reference table from top to bottom shows the table ID of the base table and reference table. These can be used to find forms in TES5Edit, and a number of console commands are also required. Depending on the exact console command, you need BaseID or RefID for the command to work properly. Most sites that contain lists of console commands should specify a list for each command.
The basic type is the type of the basic form. If you encounter a type that you are not familiar with, you can find a complete list of record types here.
The last four rows show the mod that first defined the base and reference forms, and the mod that last changed these forms. The way Skyrim works, the last mode that changes form is the win mode. So if you see a strange object in the world that you think shouldn't be there, the line defined by Ref will show the mod in which the object was first placed in the world, and the Ref last changed will show the actual mod. Positions are being taken. If the two lines are different, it means the first mod was defined when placing the object in the world, but the last mod that changed the ref moved it to it's current location.
Extra information window
The window in the upper left corner of the screen can be used to view more detailed information about the selected object. It works very similarly to the MFG console. To interact with the window mouse on the widget you want to use, press the shift or control key (Shift is the option that replicates how the MFG console works, and Control is an alternative for anyone who has trouble with shift triggering the Window Sticky Keys feature). Any entry ending with a number in parentheses is an entry that can be expanded to a new window to display more information. If there is too much information to fit into a single window, up and down arrow buttons appear to let you scroll through the information. F …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.