Upgrade module

by 雪山孤狼·v1.0.0·Updated 2026-01-29

Module introduction: A module that allows you to upgrade your character by accumulating experience points. You can freely add points after upgrading. The experience value design can also make your character feel like he or she is growing through his or her own efforts. (Crossed out) The strength that I, the investigator, have today is all due to my own efforts, with extra points from Deep Blue! (cross out)

Screenshots 1 screenshots

About this mod Machine translation

Module introduction:

A module that allows you to upgrade your character by accumulating experience points. You can freely add points after upgrading. The design of experience points can also make your character feel like he or she is growing through his or her own efforts. (Crossed out) The strength that I, the investigator, have today is all due to my own efforts, with extra points from Deep Blue! (cross out)

Module introduction:

A module that allows you to upgrade your character by accumulating experience points. You can freely add points after upgrading. The design of experience points can also make your character feel like he or she is growing through his or her own efforts. ~~ My ability as an investigator today is all due to my own efforts, with Deep Blue’s extra points! ~~

Module content:

This module adds an experience system

Added a new trait, two new buffs, and several new items,

Traits: Upgrade

It allows you to gain experience when all tests are successful. A big success will gain you more experience. You will also gain experience when you clear the module and win the battle. When you have a certain amount of experience, you will level up and gain free attribute points and skill points. You can convert them from the processing interface into items that you want to convert to increase the corresponding attributes or skills.

When the number of levels is a multiple of five, such as level 5, level 10, level 15, level 20 (the upper limit of the current version is 20)

Will increase the upper limit of all main attributes by 10 points

When the level number is 11

The upper limit of all skills is increased by 10 points (the upper limit is 99)

When the number of levels is a multiple of 10, such as level 10, level 20

A bonus die will be added to the die roll

The number of levels is reflected by the number of repeated acquisitions or layers of upgraded traits.

Upgrading costs experience chain (initial level)

1:20/2:50/3:100/4:200/5:300/6:400/7:600/8:800/9:1000/10:1100/11:1300/12:1500/13:1700/14:1900/15:2100/16:2300/17:2500/18:2800/19:3000

Buff: The experience buff is only for display and has no other effect.

Non-display buff experience display switch buff, used to switch the experience display module

Item: Upgrade module to obtain package (can be synthesized by consuming 10 parts in the synthesis list)

Get upgrade buff and after use. Experience buff displays switch props.

Experience buff display switch prop: Switch the experience buff display state after use

Skill points and free attribute points: synthetic props

Corresponding skill skill points and corresponding attribute attribute points: after use, the corresponding skill or attribute +5

Update log

August 24, 2024

Because the value of attribute points and skill points are not equal (attribute points are of higher value), skill points are temporarily removed and converted into attribute points, and attribute points are temporarily retained and converted into skill points.

Fixed the waste of upgrade items caused by ending the module directly after continuous battles and increasing experience after the module ends. Skill points or attribute points are allowed to be used directly in the battle interface, but the added attributes are [b] [u] randomly added [/u][/b],

Also after the mod ends. If there are skill points or attribute points in the backpack, they will be used directly. After use, [b] [u] randomly add [/u][/b] attributes (this function can only avoid the waste of 6 or less skill points or attribute points, but cannot avoid the waste of more than 6 skill points or attribute points)

August 26, 2024

Fixed the bug where attribute points would give skill values ​​when used in battle.

Adjusted experience value demand curve based on feedback

Old experience value demand curve

1:10/2:20/3:50/4:100/5:150/6:250/7:400/8:600/9:800/10:1000/11:1500/12:2000/13:2300/14:2700/15:3000/16:3300/17:3700/18:4000/19:5000

New experience value demand curve

1:20/2:50/3:100/4:200/5:300/6:4 …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
升级模组MOD-3314267956.zip
File size
377.9 KiB