Depersonalization BossRush

by 雨天‰·v1.0.0·Updated 2026-03-08

It's a great honor for all the depersonalization experts to participate in Mengxin's first module. As the name suggests, this module is all about pure combat, with no plot and a focus on combat. It is suitable for those who are interested in the depersonalization combat part. At the same time, in order to prevent long combat rounds from being too boring, I selected 20 BGMs, all from various games I have played in the past. I hope these BGMs can alleviate this problem to a certain extent. At present, most of the module has been completed (monster values ​​may still be adjusted based on later feedback). Free mode can be opened after obtaining the corresponding traits or props; the introduction of the levels in the module has been roughly completed

Screenshots 3 screenshots

About this mod Machine translation

It's a great honor for all the depersonalization experts to participate in Mengxin's first module.

As the name suggests, this module is all about pure combat, with no plot and a focus on combat. It is suitable for those who are interested in the depersonalization combat part. At the same time, in order to prevent long combat rounds from being too boring, I selected 20 BGMs, all from various games I have played in the past. I hope these BGMs can alleviate this problem to a certain extent.

At present, most of the module has been completed (monster values ​​may still be adjusted based on later feedback). The free mode can be opened after obtaining the corresponding traits or props; the introduction of the levels in the module has been roughly completed; props and mythical items have been added (may continue to be added in the future); the ending page is under construction.

Friends who are very confident in their role as ancient gods can try the difficult and extremely difficult modes, and the two can be superimposed. Or friends who are not confident in their vase role can also turn on the simple mode.

Special reminder! Those original players who have not been exposed to any game modifications (mods): This module is not simply the original numerical BossRush. This module is based on the original monster values, modifies the values ​​of all monsters (life, resistance, recovery, damage), enhances the skill values ​​of some BOSS and monsters, and adds some spells to some enemies. At the same time, players will also be strengthened as the battle continues to progress.

The following content is the information in the module

This module currently has a total of 22 rooms

Each time you pass a level, you can get 1 layer of development buff: each layer increases the fighting, shooting, sports, occult, and erudition of all characters in the team by +4; all attribute values ​​and upper limit +4

Hidden Room: Naia

Room 1: difficulty selection + shop + free mode + quick acquisition of traits and props + practice room + MOD room

Room 2: Avgomon+Tearer+Tearer

Room 3: Blood of God + Nora + Blood Tongue Monster

Room 4: Hatred + Vanity + Sloth

Room 5: Swollen Daughter + Night Stalker

Room 6: Carter+Star Color+Star Color

Room 7: Msisha+Hound+Hound

Room 8: Ryan + Filthy + Wind, the King in Yellow

Room 9: Nila + Nightmare Oquil + Barbarian Leader

Room 10: Yibo + black blood monster + black blood monster

Room 11: Clown + Executioner + Lady Stoneheart

Room 12: Luo Li + Crazy Qi Incarnation + Crazy Qi Embodiment

Room 13: Daughter of Atrak + Brown Bear + MiG

Room 14: Martin + Alienated Martin + COS Martin

Room 15: Ben + Shoggoth + Ke Wende

Room 16: Nancy + Simon, the King in Yellow

Room 17: Atlac Shadow + Constantine

Room 18: Cthurgia + Padric + Fire Spirit

Room 19: Humanoid Naia + Ambushing Darkness + Adolf

Room 20: Sothos + Yharnam + Star Key Yharnam

Room 21: Humanoid Naiya + Yafugomon + Msisha

Difficulty introduction

Hard mode: All damage dealt is reduced by 10%; 1 general penalty die is obtained, the number of attack pursuits is -1, the critical failure boundary value is +5, luck is -50, and MP recovery is -10 per round. (All basic attributes of the enemy +20, damage caused +2)

Extremely difficult mode: All damage caused is reduced by 50%; the upper limit of all attributes is -60%; speed -80%, dodge -50, movement -50, fighting -50, shooting -50, occult -50, erudition -50, re-rolling consumes an additional 10 points of luck. At the same time, friendly summons are removed at the end of each round. (All basic attributes of the enemy +30%, speed +30%, damage caused +40%, 10% health restored each round)

Note: Extremely difficult mode will superimpose the BUFF of hard mode.

Easy Mode: Increases all damage dealt by 100%; reduces all damage taken by 50%; gains 3 general bonus dice; all base attributes +50, Spirit +50, critical success margin +10, Armor +5, Speed +200, Dodge + 30, movement +50, fighting +50, shooting +50, occultism +50, erudition +50; life …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Project_Depersonal.zip
File size
179.3 MiB