KelvinCloner
Allows having multiple helpers.
About this mod Author’s original text
Press ALT + K to spawn a new Kelvin and build your own army of workers.
Notes:
- Spawned Kelvins persist across saves. 👌
- There is no hotkey to despawn Kelvins. If you need to do that, well... You know what you have to do. 💀
- I haven't tested with multiplayer but I think it might work (probably just some animation bugs when spawning). 🤷
Installation
- Make sure BepInEx is installed in Sons Of The Forest
- Download the mod (click on "Manual Download")
- Open the downloaded.zip file and extract plugins/KelvinCloner.dll into Sons Of The Forest/BepInEx/plugins/KelvinCloner.dll which is usually at:
- C:\Program Files (x86)\Steam\steamapps\common\Sons Of The Forest
Links
- Source code:
-:
Changelog
0.2.0
Simplified code. No longer opens notepad after spawning.
0.1.0
First release.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack_IL2CPP