KelvinCloner

v0.2.0·Updated 2023-03-05

Allows having multiple helpers.

About this mod Author’s original text

Press ALT + K to spawn a new Kelvin and build your own army of workers.

Notes:

  • Spawned Kelvins persist across saves. 👌
  • There is no hotkey to despawn Kelvins. If you need to do that, well... You know what you have to do. 💀
  • I haven't tested with multiplayer but I think it might work (probably just some animation bugs when spawning). 🤷

Installation

  • Make sure BepInEx is installed in Sons Of The Forest
  • Download the mod (click on "Manual Download")
  • Open the downloaded.zip file and extract plugins/KelvinCloner.dll into Sons Of The Forest/BepInEx/plugins/KelvinCloner.dll which is usually at:
  • C:\Program Files (x86)\Steam\steamapps\common\Sons Of The Forest

Links

  • Source code:

-:

Changelog

0.2.0

Simplified code. No longer opens notepad after spawning.

0.1.0

First release.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_IL2CPP

File & checksum

Filename
KelvinCloner-0.2.0.zip
File size
155.9 KiB