BuildUnderwater

v1.0.0·Updated 2023-03-27

Allows you to build underwater

About this mod Author’s original text

Build Underwater

Requires BepInEx

Configure with BepInEx ConfigurationManager

Features:

Allows you to build underwater. Push the default Quote key (Which is the #Hash key for some users) to enable. You should see a message appear bottom left if it's been turned On or Off.

Below is a list of known "issues" which I won't be fixing, as they're not really issues. Just things to be aware of.

Known "Issues"

  • While enabled, you won't be able to drink from the water sources since they're gone.

Use the hotkey to turn off, take a drink, then turn back on.

  • It's not possible to build upwards, when you're too far out in the ocean when y axis goes below 0 (You shouldn't really encounter this)

You'll notice this issue after the first 2 pillars as you won't be able to add an upper beam.

  • If you load a new game while it's turned on, you will need to probably push the hotkey twice.
  • Doesn't work in caves.

Installation:

  • Download BepInEx from the link above
  • Drag contents of the BepInEx zip file into Sons of the Forest game directory (right click in steam > browse local files)
  • Open the.zip and drag BepInEx into the base game directory
  • Enjoy!

Configuration:

Configure the hotKey inside the faulty.sotf.buildUnderwater.cfg file after running the mod for the first time. Or use BepInEx ConfigurationManager and configure while in game.

Support:

I am available on the Discord server (SOTF Modding). The invite URL can be found in the top navigation website.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_IL2CPP

File & checksum

Filename
BuildUnderwater-1.0.0.zip
File size
121.7 KiB