SlipInfo
Local HTTP server to get game state info!
About this mod Author’s original text
SlipInfo
Local API mod for Slipstream: Rogue Space. Hosts a local HTTP server you can query for information about the current game state.
Requirements
- Slipstream: Rogue Space (on Steam)
- r2modman
(Quick) Setup Video
(video soon!)
Installation
- Launch Slipstream at least once.
- Download and setup r2modman from here (Click "Manual Download" and run the setup exe)
- Select "Slipstream: Rogue Space" from the list of games in r2modman and create a profile.
- In the "Online" tab look for SlipInfo and click it. Then click "Download"
- Launch Slipstream using the "Start modded" button to generate the config file.
- (Optional) Modify the config file using the "Config editor" tab. (see the config file for more details)
Configuration Options
port
The port the API will listen on. Default is 8001.
prefix
The prefix for the API. Default is /slipinfo. (Ex
If you run into any issues getting this set up, please reach out! Best way is via Discord or GitHub Issues!
API Endpoints
GET /version
Gets the version information _for the mod_. Useful for testing without having to join a ship or sign in, since this works from the title screen.
Example Response
{ "version": "1.0.0.0" }
GET /getCrew
Returns a list of all crew members on the ship.
Example Response
{
"crewList":[
{
"name":"MoSadie",
"archetype":"hamster",
"skin":"HamsterWildWest",
"level":15,
"xp":87661,
"currentHealth":40.0,
"maxHealth":40.0,
"currentShields":0.0,
"maxShields":40.0,
"isCaptain":true,
"isLocalPlayer":true
},...
]
}
GET /getCrewByUsername
Returns a crew member by their username.
Query Parameters
- username (string): The username of the crew member.
Example Response
{
"crewmate":{
"name":"MoSadie",
"archetype":"hamster",
"skin":"HamsterWildWest",
"level":15,
"xp":87661,
"currentHealth":40.0,
"maxHealth":40.0,
"currentShields":0.0,
"maxShields":40.0,
"isCaptain":false,
"isLocalPlayer":true
}
}
GET /getSelf
Returns information about the player character. Same information as /getCrewByUsername, but automatically selects the player character.
Example Response
{
"crewmate":{
"name":"MoSadie",
"archetype":"turtle",
"skin":"TurtleWildWest",
"level":3,
"xp":1678,
"currentHealth":50.0,
"maxHealth":50.0,
"currentShields":0.0,
"maxShields":80.0,
"isCaptain":false,
"isLocalPlayer":true
}
}
GET /getShipInfo
Returns information about the ship including type, name, ship health, and fuel tanks.
Example Response
{
"maxHealth": 5400.0,
"minHealth": 0.0,
"currentHealth": 5400.0,
"maxFuel": 10,
"currentFuel": 0, // Note this may not be accurate if you are not the captain or first mate.
"currentSalvage": 0, // Note this may not be accurate if you are not the captain or first mate.
"currentGems": 0,
"shipTech": [
{
"Name": "Scan Booster",
"ShortDescription": "Improves scan success rate",
"LongDescription": "Improves scan success rate when exploring.",
"Level": 1,
"MaxLevel": 5,
"IsActive": true,
"Color": "#40c5c7",
"Unit": "VALUE",
"Levels": [
{
"Level": 1,
"Value": 30.0,
"Cost": 0
},
{
"Level": 2,
"Value": 50.0,
"Cost": 5
},
{
"Level": 3,
"Value": 70.0,
"Cost": 15
},
{
"Level": 4,
"Value": 90.0,
"Cost": 25
},
{
"Level": 5,
"Value": 99.0,
"Cost": 50
}
]
},
{
"Name": "Fuel Compressor",
"ShortDescription": "Increases max fuel cell capacity",
"LongDescription": "Increases max fuel cell capacity using alien compression technology.",
"Level": 1,
"MaxLevel": 5,
"IsActive": true,
"Color": "#ca2dca",
"UnitType": 0,
"Levels": [
{
"Level": 1,
"Value": 10.0,
"Cost": 0
},
{
"Level": 2,
"Value": 12.0,
"Cost": 10
},
{
"Level": 3,
"Value": 14.0,
"Cost": 25
},
{
"Level": 4,
"Value": 16.0,
"Cost": 50
},
{
"Level": 5,
"Value": 20.0,
"Cost": 75
}
]
}
]
}
GET /getEnemyShipInfo
Returns information about the enemy ship, if there is one.
Example Response
{
"enemyShip":{
"maxHealth":10868.0,
"minHealth":0.0,
"current
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: