SlipChat
Local HTTP server to send in-game announcements
About this mod Author’s original text
SlipChat
Trigger the in-game custom order feature via a local API
Listens for an HTTP request and, after validating the message and other checks, sends a custom order to your crew!
Send a GET request to to trigger an announcement of "Hello World" in-game.
In addition to raw HTTP requests, there is also a Stream Deck Plugin to make custom orders.
You can download it from the Elgato Marketplace or use the manual download button. Inside the zip should be a file ending in.streamDeckPlugin you can use to install the plugin. The default settings should work, just need to add a message.
Current requirements to send a custom order:
- Must be Captain or First Mate of the ship.
- Must be at the Helm station.
In addition, you can use special $variables to automatically replace these with values from in-game:
Crew Variables:
- $captain: The display name of the Captain
- $randomCrew[id]: A random crew member's name, replace [id] to keep it consistent in the message (ex $randomCrew1)
- $crew[id]: The crew member with that numeric id, replace [id] with a number (ex $crew0)
Fight Variables:
(These will be blank if no fight is occurring)
- $enemyName: The name of the enemy ship
- $enemyIntel: The intel of the enemy ship
- $enemyInvaders: The invaders from the enemy ship
- $enemyThreat: The threat level of the enemy ship
- $enemySpeed: The speed of the enemy ship
- $enemyCargo: The cargo of the enemy ship
Run Variables:
- $campaignName: The name of the campaign (ex Pluto)
- $sectorName: The name of the sector (ex Pluto Outskirts)
Misc Variables:
- $version: The version of MoCore (for debugging purposes, no real purpose)
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: