SledPixelate
Retro pixelation post-process. Configurable divisor in MelonPreferences.
About this mod Author’s original text
SledPixelate
Applies a retro pixelation effect to The Sledding Game's rendering. Configurable pixel size via MelonPreferences.
Features
- Renders the game at a fraction of native resolution, then upscales with point filtering for a crisp pixel art look
- Configurable divisor (default: 4 = render at 1/4 resolution)
- Toggle on/off and change divisor live via MelonPreferences — no restart needed
Configuration
Edit /UserData/MelonPreferences.cfg:
[SledPixelate]
Enabled = true
Divisor = 4
| Divisor | Effect |
|---------|--------|
| 1 | Native resolution (no effect) |
| 2 | Half resolution — subtle |
| 4 | Quarter resolution — nice retro look (default) |
| 8 | Eighth resolution — very chunky pixels |
How it works
The mod redirects Camera.main's render target to a small RenderTexture (width/height divided by Divisor), then a PixelateBlitter component draws it back to the full screen each frame using Unity's GUI.DrawTexture with point filtering (no blurring).
Installation
See INSTALLATION_GUIDE.txt.
Requirements
- MelonLoader 0.6.6+
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: