SledMenu
Debug + sandbox menu for The Sledding Game. F3 to toggle. Currency, fly, teleport, fish forcers, name styling, host-only lobby tweaks.
About this mod Author’s original text
SledMenu
A debug + sandbox overlay menu for The Sledding Game with currency, fly,
teleport, fish forcers, name styling, and host-only lobby tweaks.
Press F3 in-game to toggle the overlay.
Requirements
- The Sledding Game (Steam, Unity 6 IL2CPP build — tested on Unity 6000.3.12f1)
- MelonLoader 0.6+ installed on the game (downloads at
- After installing MelonLoader, launch the game once so it generates the
Il2CppAssemblies folder
Install
- Install MelonLoader on Sledding Game.exe (the actual game executable —
not EOSBootstrapper.exe).
- Launch the game once and let it reach the main menu, then exit. This lets
MelonLoader dump the proxy assemblies it needs.
- Drop SledMenu.dll into:
/steamapps/common/Sledding Game/Mods/
- Launch the game. Look in MelonLoader/Latest.log for
[SledMenu] SledMenu vX.Y.Z ready — F3 to toggle (N modules).
Controls
| Action | Key |
|---------------------------------|----------------------|
| Toggle menu | F3 |
| Move within current pane | ↑ ↓ |
| Enter the right (modules) pane | → |
| Activate / toggle / submit | RightCtrl (or NumpadEnter) |
| Adjust slider — / + | ← / → (when on a slider in right pane) |
| Back to category pane | Backspace |
| Close menu | Esc |
| Toggle fly without opening menu | N |
The menu's two-pane layout puts categories on the left and modules on the right.
Each row is tagged [L] (local-only), [S] (self-net), or [H] (host-only).
Modules
Currency
- Points — set your point total via presets (+1k, +10k, set 1M) or exact value
- Arcade Tickets — same pattern as Points
Cosmetics
- Unlock All — bulk-unlock every Hat, Scarf, Facewear, Sled, Sled Dye,
Buildable, Tool, or Character. Plus an UNLOCK EVERYTHING master button.
Fishing
- Force Fish (host) [H] — patches FishData.GetRandomFishType so every
server-spawned fish becomes the chosen type (Whale, GreatWhiteShark, MantaRay,
Swordfish, Tuna, etc.). Affects everyone in the lobby.
- Force My Catches [S] — patches your outgoing FishingRod.Cmd_DoCatchFishEffects
so every catch is broadcast as the chosen type. Other players see you reeling
whales every cast.
- Fish Anywhere [S] — patches FishingHoleManager.IsInFishingHole to always
return true. Cast and catch fish anywhere on the map.
Player
- Fly [S] — toggle (or press N). Suspends the Kinematic Character Controller
and lets you fly with WASD + Space + LeftCtrl, camera-relative. Speed slider
5–50 in increments of 5.
- Self Speed [S] — boosts your local run/sled speed by writing to the local
copy of LobbySettings.playerSpeedMultiplier every frame. Slider 5×–100× in
increments of 5. Other clients still see the lobby's authoritative speed.
- Display Name [S] — set your username with TextMeshPro rich-text markup.
Color cycler (none / red / orange / yellow / green / cyan / blue / purple /
pink / gold / rainbow), plus toggles for Bold / Italic / Underline / Strikethrough,
plus a 50%–250% Size slider. Apply (forces every frame) keeps the override
alive against the game's username refresh.
Teleport
- TP to — teleport yourself to any other player in the lobby
- Bring here [HOST] [H] — yank a specific player to your spot via
Sled.Cmd_TeleportSled ServerRpc
- Bring EVERYONE here [HOST] [H] — mass-recall everyone
- Reset to lodge / Reset to start of race — convenience resets
Lobby
- Lobby Settings (host) [H] — adjust lobby-wide settings:
- Build limit slider 10–1000 step 50, plus presets at 50/100/250/500/1000
(the game's hard cap is 1000)
- Speed multiplier presets 1× / 1.5× / 2× / 3×
- CHAOS MODE: 50× speed — yes really
Info
- Players — live list of everyone in the lobby with (YOU) and [H] tags
- Log feed — last 30 entries from MelonLoader's log mirrored into the menu
Multiplayer notes
Modules are tagged in the menu by where their effect lives:
- [L] — purely local. No network involvement.
- [S] — affects your own player; FishNet replicates the resulting state to
others naturally (e.g. your position when flying).
- [H] — host-only. The but
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: