SGChatScrollbar
Adds a working, draggable scrollbar to the Sledding Game chat box so you can scroll back through chat history.
About this mod Author’s original text
SGChatScrollbar
Adds a working scrollbar to the Sledding Game chat box.
The game's chat ships with a scrollbar widget that is left disabled and never fed any input, so by default you can only see the most recent few messages. SGChatScrollbar enables it and wires up scrolling, letting you scroll back through your full chat history.
Client-Side
This is a client-side mod — install it for yourself to get a scrollbar in your own chat. It does not change anything for other players and does not need to be installed by the lobby host.
Features
- An always-visible scrollbar handle that sizes itself to how much history there is.
- Mouse-wheel scrolling while the pointer is over the chat (a quarter page per notch).
- Scrolls through the full retained history (up to 100 messages).
- Auto-follow: stays pinned to the newest message when you are at the bottom, and holds your position when you have scrolled up so new messages don't yank you back down.
Installation
Gale / r2modman
Install with Gale or r2modman. MelonLoader is declared as a dependency.
Manual
- Install MelonLoader for Sledding Game.
- Launch the game once so MelonLoader generates its folders and IL2CPP assemblies.
- Copy SGChatScrollbar.dll into the game's Mods/ folder.
- Start the game through MelonLoader.
CI/CD ()
This repository includes GitHub Actions workflows packaging and publishing:
-.github/workflows/github-release.yml
- Manual workflow dispatch.
- Creates a GitHub Release from a version in CHANGELOG.md (extracts that version's notes).
-.github/workflows-build.yml
- Runs on push/PR/manual dispatch.
- Builds SGChatScrollbar and uploads a zip artifact.
-.github/workflows-publish.yml
- Runs when a GitHub Release is published (or manually via workflow dispatch).
- Builds and publishes with tcli publish.
- All workflows accept dryrun on manual dispatch; dryrun=true echoes commands and skips execution-sensitive steps.
Required repository secrets:
- _TOKEN: service account token (used as TCLI_AUTH_TOKEN).
- SGREFROOT_TOKEN: GitHub token with read access to ricky-davis/SGRefRoot (used to fetch Il2CppAssemblies and net6 refs).
- RELEASE_WORKFLOW_TOKEN: PAT used by github-release.yml to create GitHub Releases so release-triggered workflows run.
Local Pre-Commit Hook
This repo includes a pre-commit hook that enforces version consistency across:
- Directory.Build.props (``)
-.toml (versionNumber)
- CHANGELOG.md (latest ## [x.y.z] heading)
Enable repo hooks once per clone:
git config core.hooksPath.githooks
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: