SoulCapture
Expand your deck with over 150 unique monster-themed cards! Use the new "SoulCapture" card to deal a critical blow to your enemies, steal their souls, and make their exclusive abilities your own.
Screenshots 8 screenshots
About this mod Machine translation
Expand your deck with over 150 unique monster-themed cards! Use the new "SoulCapture" card to deal a critical blow to your enemies, steal their souls, and make their exclusive abilities your own.
SoulCapture
🌟 **Open Source Project**
This mod is completely open source! We welcome modders, artists, and bug hunters to contribute.
**GitHub repository:**
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📖 **About this mod**
Have you ever wanted to use your own powers against monsters?
The **SoulCapture** mod completely expands the card collecting gameplay in Slay the Spire 2 by introducing the new "Soul Steal" mechanic. The addition of **More than 150 cards** provides you with an exciting new way to interact with enemies, making your early choices more strategic and your later decks more diverse!
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⚔️ **Operating Principle (Core Mechanism)**
- **"SoulCapture" Card:** This is your key to harvesting monster souls. It is a colorless card that can be found through normal gameplay, or is guaranteed to be obtained at the beginning of each adventure through a custom starting event.
- **Critical Strike:** If you successfully use the *SoulCapture* card to kill a monster, a special reward interface will pop up!
- **Loot and Choices:** Defeated monsters will drop 1 to 3 unique "monster cards" depending on their type. You will then make your choice:
- Replace* the SoulCapture card in your deck with one of the newly dropped monster cards.
- *Skip* the loot and save your SoulCapture cards for hunting bigger prey later.
- **Exclusive Monster Cards:** This module contains more than 150 highly creative cards with unique mechanics and specially designed for specific monsters. These cards come in different rarities and types. They're classified as "event cards", which means you **can't** get them from standard combat rewards - you have to hunt them!
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⚙️ **Installation Instructions**
No complicated setup required. Just follow these simple steps:
- **Install dependencies:** Download and install **BaseLib 0.1.6**. Make sure it is properly placed in the game's mods folder and is enabled.
- **Install this mod:** Download the *SoulCapture* mod and place it in the same mods folder.
- **Start the game:** Launch the game, make sure both *BaseLib 0.1.6* and *SoulCapture* are enabled in your mod list, and start a new adventure!
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⚠️ **Requirements**
- **BaseLib 0.1.6** (strictly required. This mod will not work without it).
- *No other additional files or base game modifications required. *
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🛡️ **Known issues and development routes**
- **BETA PHASE:** This mod is currently in active testing. You may encounter some minor bugs or balance issues. We are continuously updating and optimizing the experience.
- **Lack of Art Resources:** Currently, customized monster cards do not have unique card surface patterns. *(If you are a 2D artist on Slay the Spire, please contact us on GitHub!)*
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🙌 **Acknowledgments and Acknowledgments**
- Sincere thanks to the developers of **BaseLib** for providing the powerful framework that makes this mod possible.
*Thank you to all players who provided feedback and supported this project! Happy hunting!
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.