Damage counter
Real-time combat damage counter. Track each player's damage done, damage taken, blocks gained, poison damage attribution, and card usage. Contains 3 tabs (stats, card log, damage taken), supports single player and cooperative modes, and has an overlay interface that can be dragged/resized.
Screenshots 5 screenshots
About this mod Machine translation
Real-time combat damage counter for Slay the Spire 2. Track each player's damage done, damage taken, blocks gained, poison damage attribution, and card usage. Contains 3 tabs (stats, card log, damage taken), supports single player and cooperative modes, and has an overlay interface that can be dragged/resized.
Damage Meter
🎮 **Real-time damage tracking overlay for Slay the Spire 2**
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✨ Core Functions
📊 Statistics tab page
Each player's total damage is tracked in real time and displayed as a percentage bar. You can switch between **this battle** and **cumulative** modes.
- **Player Damage Statistics**: Displays the total amount of damage and percentage bar for each player.
- **Detailed data**: Includes statistics such as the current round, average damage per round, maximum damage in a single time, etc.
- **Poison Damage Tracking**: Accurately track and attribute poisoning damage.
- **Cumulative Mode**: Tracks total damage throughout the game and displays the average for each battle. Automatically resets when starting a new game.
📝 Card Log Tab
Provides detailed damage breakdown for each card. Hover your mouse over the card name to view in-game card tips.
- **Complete Record**: Record every card used and the damage caused.
- **Target Information**: Displays the target name, blocked damage, and whether the target was killed.
- **Instant Tips**: Display in-game card tooltips on hover.
🛡️ Take damage tab
Tracks damage taken by each player, including portions that were blocked.
- **Damage Breakdown**: Shows the total damage taken by each player, the damage blocked, and the actual damage taken.
- **Turn Tracking**: Track damage data by round.
👥 Cooperation mode support
Full multiplayer support - each player's damage is tracked individually.
- **Same screen display**: Display the data of all players at the same time.
- **Clear Attribution**: Damage from a pet or summoned object will be attributed to its owner (such as a Necromancer's summoned object).
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📥 Installation Guide
- **Download Files**: Download `DamageMeterMod.dll` and `DamageMeterMod.pck` from the "Files" tab.
- **Place Files**: Place these two files into your "Slay the Spire 2" mod folder:
`C:\Program Files (x86)\Steam\steamapps\common\Slay the Spire 2\mods\`
- **Start the game**: Just run the game.
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💾 Archive configuration file structure
When the mod is activated, the game will automatically create a separate save file in the `modded/` folder. Vanilla saves and modded saves are completely separated - turning mods on or off won't mix up your saves.
```
SlayTheSpire2/steam/{SteamID}/
├── profile1/ ← Original archive
├── profile2/
├── profile3/
├── settings.save
└── modded/
├── profile1/ ← Module archive
├── profile2/
└── profile3/
```
**Archive path**: `%APPDATA%\SlayTheSpire2\steam\{SteamID}\`
**Transfer Progress**: If you want to transfer the original progress to the mod archive, just copy the original archive folder to the `modded/` directory:
`profile1/ → modded/profile1/`
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🎮 How to use
- **Shortcut**: Press the **F7** key to show/hide the damage counter.
- **Auto Reset**: Data will be automatically reset at the beginning of each battle.
- **Adjust interface**: Drag the lower right corner to adjust the window size.
- **Switch tabs**: You can switch between the **Statistics**, **Card Log** and **Damage Taken** tabs.
- **Data Filtering**: Use the drop-down menu to filter data by round or player.
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🌐 Language support
The mod will automatically detect your in-game language settings.
- **English** (default)
- **Korean** (한국어)
Unsupported languages will fall back to English display by default.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.