Card magnification blur repair
Solve the problem that the title, description, cost and vertical painting become blurred when the entire normal size card is enlarged in the original inspection interface.
Screenshots 1 screenshots
About this mod Machine translation
Solve the problem that the title, description, cost and vertical painting become blurred when the entire normal size card is enlarged in the original inspection interface.
Card magnification blur repair
🎯 **Project Address**:
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🔍Original question
The original inspection interface will instantiate the ordinary card scene `card.tscn`, and then directly zoom the entire card **2 times**.
This creates two main problems:
- **Text and UI are enlarged** together, causing title, description, fee and type plaque to become blurred.
- **Vertical rendering also follows the same set of scaling chains** and is more susceptible to additional blur or display errors.
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✨ How to deal with this Mod
This Mod does not directly rewrite the original viewing logic, but instead attaches a new display layer above the viewing interface.
**The runtime process is as follows**:
- Listen to the `NCard` node entering the inspection interface.
- Identify if it is under `InspectCardScreen`.
- Read the current title, description, cost, type, vertical painting and other contents from the original view card to generate a signature.
- When the card content changes, copy the original `CardContainer`.
- Re-bake the copied internal layout, font size and related controls according to the viewing size, instead of relying on the overall enlargement of the root node.
- Mount the rebuilt overlay card in the inspection interface and hide the original zoom card.
- Let the new overlay follow the displacement, transparency, and opening animation of the original viewport.
- Perform compatibility processing on the viewing vertical images individually to ensure that their size, position and clarity remain stable.
Therefore, the original page turning, upgrade preview and closing logic of the game are still completely driven by the game itself, and the Mod only replaces the final visual presentation layer.
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📦 Installation method
Place the following files into your game's `mods` directory:
- `Sts2CardRenderProbe.dll`
- `Sts2CardRenderProbe.pck`
**Default game path example**:
```text
C:\SteamLibrary\steamapps\common\Slay the Spire 2\mods
```
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**GitHub**:
After using this Mod, you will get clear and sharp text and illustrations when viewing cards, improving your card browsing experience! 🎮
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.