automatic game
This mod aims to remove all unnecessary steps of waiting for player input.
Screenshots 3 screenshots
About this mod Machine translation
This mod aims to remove all unnecessary steps of waiting for player input.
AutoPlay
🎮 **Automatic Game** module is specially designed for "Slay the Spire 2" and aims to **automate all the tedious click and confirmation steps**, allowing you to focus on strategic thinking and enjoy a smoother combat experience!
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✨ Core Functions
**1. Automatic attack**
When there is only one enemy left on the field, the attack card will be automatically played!
- 🎯 When hovering over an attack card, the estimated damage to remaining enemies will be displayed.
- 🎮 Perfectly supports handle operation.
**2. Automatically throw potions**
When there is only one enemy left on the field, the offensive potion will be thrown automatically!
**3. Automatically use potions**
Potions are automatically used by clicking on them during combat (except for **Poison of Filth**, which still provides a use/discard option).
**4. Automatically end the round**
Your turn will automatically end when:
- The turn ends when all enemies are dead from poison or bombs, and you have no **Feed**, **Hunt**, or **Alchemy** cards in your deck, and you have no debuffs or cards that deal damage, or your Block + Armor value is higher than the damage you will take.
- You have no cards to play (empty hand or insufficient energy/stars).
- Potions that you have no reason to use during the current turn (for example, a **Strength Potion** or **Agility Potion** loses its use when no more cards can be played this turn).
- Various other rare conditions (such as **Pal's Eye** preventing the round from automatically ending before being activated in a specific battle, etc.).
**5. No confirmation required to keep/discard selection**
Once you have selected the number of cards you want to keep or discard, the selection ends automatically. **So think clearly before clicking! **
**6. Automatically choose to discard cards during battle**
In the following situations, cards will be automatically selected when they need to be discarded:
- Number of cards in hand ≤ number to be discarded.
- The number of cunning + void + unplayable cards in the hand is exactly equal to the number that needs to be discarded.
- There are more Cunning + Void + Unplayable cards in the hand than need to be discarded, but the cards are exactly the same.
- All remaining cards in the hand are identical.
**7. Automatically select and consume cards during battle**
In the following situations, cards will be automatically selected when you need to consume them:
- Number of cards in hand ≤ number to be consumed.
- The number of cards in the hand that are suitable for consumption (non-void unplayable cards + **Indiscriminate Bombardment** + **Howl of the Abyss**) is exactly equal to the number that needs to be consumed.
- There are more cards in the hand that are suitable for consumption than are needed, but the cards are exactly the same.
- All remaining cards in the hand are identical.
**8. Careful planning and automatic selection of reserved cards every round**
The card will be automatically selected for each turn's retention effect of **Thoughtful Plan** under the following circumstances:
- There are no non-status/curse cards that can be played in the hand (except **Crazy Escape**).
- The number of cards that can be played in the hand ≤ the number that needs to be kept.
- All remaining cards in the hand are identical.
- Cards that already have **reserved** effects will be ignored.
- Cards with the **Void** effect are ignored.
**9. Other card selections are automatically completed**
When all cards in the selection list are identical, the selection is completed automatically.
**10. Hard target selection**
When facing multiple enemies, you can **left-click** to select an enemy as a hard target.
- 🎯 A target frame will appear around the selected enemy.
- 💥 All offensive cards will be automatically targeted at the enemy.
- 🔄 Click again to cancel, click on another enemy to switch targets, or press **Tab** to switc …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.