Wound

by Atardecer·v1.1·Updated 2019-12-04

伤口

Screenshots 2 screenshots

About this mod Machine translation

Small patch to balance and resolve conflicts between Requiem and IronDusk's Wounds mod.

  • Made the Wounds editor add some miscellaneous items to its keywords to maintain calm values.
  • Merged list of affected levels

-Added the Requiem Fire spell to the inventory for cauterization

  • Added bandages as an alternative to therapeutic bandages to help heal wounds (untested)
  • Adjusted some prices and naming conventions

-Changed the first-person view description of wound information and effects.

Compatible with 2.0 and above (probably 1.9.4 if these records haven't changed).

You can load Wounds before or after Requiem - just load this patch after both.

To do this, do the following:

  • An alternative can be made to the minor arcana to change the healing ointment(?)

-It is also possible to adjust some global/MCM settings to better suit Requiem. With Requiem's ​​damage greatly increased, some thresholds in the Wounds MCM should ideally be adjusted to taste.

v1.0 - initial release

Version v1.1 - Forgot to keep a few requiems of fire salt.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
安魂曲-伤口
File size
6.6 KiB
SHA-256
76dd5c59cc5e0f1414496e531174515c160b7f269613a446badc46c0f8e45ccd
Stored at
2026-10-07 12:15