Wound
伤口
Screenshots 2 screenshots
About this mod Machine translation
Small patch to balance and resolve conflicts between Requiem and IronDusk's Wounds mod.
- Made the Wounds editor add some miscellaneous items to its keywords to maintain calm values.
- Merged list of affected levels
-Added the Requiem Fire spell to the inventory for cauterization
- Added bandages as an alternative to therapeutic bandages to help heal wounds (untested)
- Adjusted some prices and naming conventions
-Changed the first-person view description of wound information and effects.
Compatible with 2.0 and above (probably 1.9.4 if these records haven't changed).
You can load Wounds before or after Requiem - just load this patch after both.
To do this, do the following:
- An alternative can be made to the minor arcana to change the healing ointment(?)
-It is also possible to adjust some global/MCM settings to better suit Requiem. With Requiem's damage greatly increased, some thresholds in the Wounds MCM should ideally be adjusted to taste.
v1.0 - initial release
Version v1.1 - Forgot to keep a few requiems of fire salt.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.