Windhelm Export Terminal - 6 new traders
Windhelm出口码头-6名新商人
Screenshots 5 screenshots
About this mod Machine translation
Adds a new dock area on the east side of Windheim with 6 merchants in the office. These merchants have a lot (but not too much) of gold and they will buy your items in your hometown and occasionally sell special items. This is great if you have a lot of items to sell. Merchants are willing to trade 24/7. A simple mod without scripts, so no script lag.
This is my first mod so I kept it relatively simple but effective. .6 new merchants with extra gold (not too many), and a new dock and office east of the city of Windhelm. Designed as a reasonable dead-end way to unload your loot or mass-produced items (forged items, potions, etc., or items crafted into models with other gear), I mostly use it to unload produced narcotics (don't judge me) with another new mod I'm working on.
Please see the screenshots, but keep in mind that I'm running Skyrim on a half-laptop, half-abacus with the lowest graphics settings.
Merchants will often stock items that are popular in their homeland (you never know the export ship won't come back empty), for example, the Elseweyr exporter has some Moon Sugar and Skooma, the Valenwood exporter has a decent amount of leather in stock, and the large forests from the south & the High Rock exporter often sell fine jewelry.
Offices are open 24 hours a day and businesses are marked essential. Merchants will refresh inventory and gold just like vanilla merchants. The decor inside and out is simple yet stunning.
new businessman;
chief exporter to
Morrowind Chief Exporter to Valenwood
Chief Exporter to Elsweyr
Chief Exporter to Hammerfell
Chief Exporter to High Rock
Chief Exporter to Black Marsh
Navigation mesh inside and outside so follower friendly.
Added office buildings, docks and several ships decorated in a killer-friendly way.
The merchants have 3000 gold each, they have a ship, and they are trying to fill the exports, so have a proper budget to work with, and will buy anything at a reasonable price.
Compatible with vanilla merchant perks (I hope everyone)
Should be almost universally compatible with other mods, except for modifying the area outside the east wall of the city.
There is a warm fire inside and outside, used to melt the thick Windhelm snow on the cloak.
Update: V1.1
Typo fix (Cheif changed to Chief, duh)
Little navmesh tweaks to stop them from occasionally standing on the counter like crazy maniacs
future versions
Merchants in other regions may be added
Bug fixes (please report them to me and I'll try and fix them as soon as time allows)
Display dynamic merchant inventory - Just figured out how to do this so will add
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.