Warmingheim Realm

by Venjhammet·v1.0·Updated 2020-01-29

沃明海姆国土

Screenshots 5 screenshots

About this mod Machine translation

A new land called Vominheim, about the same size as Solstheim. Featuring dozens of new locations to discover and explore.

Backstory about the land:

During the last Dragon War, a group of cultists led by the powerful necromancer Lord Valdur fled Skyrim and settled in this cold and unforgiving land. There they built a large temple in the center of the island, which was guarded by dragons. Many years passed until Lord Waldgar invaded their lands when he was tricked by Lord Voldu. His victory was close when a mortally wounded Vuldur sought aid for Molag Bal. The Lord of Destruction then ascended and led him into the Dark Host, defeating Lord Waldergar and his army. The dying Lord Vuldur was taken by Molag Bal to an unknown realm, as his temple is now located here. The old temple on the island was destroyed and rebuilt by Ingimund, one of the dark generals who awaited his arrival. Since then, the island has only been occupied by bandits and hunters.

What is Warmingheim?

Vominheim is an archipelagic archipelago and cold power consisting of five (5) islands, namely the mainland itself, Fevern, Frostforn, Northwind Bain, and Bainfrost Island. I made this land inspired by The Witcher 3's Skeletons, it's about the size of Solstheim and has dozens of locations to explore and explore. I started the island when I created the Temple of Vuldur and it gradually got bigger and eventually I decided to expand the land and add locations.

There is no actual quest line for this land though. The island has written mission instructions, treasure hunts and diaries as well as some backstory. You can expect dungeons and caves to be highly detailed and immersive, with high-level enemies.

To reach this land, you need to travel north of Dawnstar to find the Northfolk docks, where a ship will take you to Vominheim.

Features:

Shirogan Village – a small village found on the west side of the island. Here you first take a boat from Skyrim to the island. It has a tavern, mine, blacksmith, apothecary, and spell shop. If you misbehave in your village, you can also provide guards, prisons, and military camps to keep the peace.

Additionally, the island offers the following;

A sort of. Dozens of locations to explore such as dungeons, caves, mines and camps.

b. Powerful enemies, unique armor and weapons, and unique spells.

C. Written quests and treasure hunts to keep you busy.

d. Two (2) powerful minions can be found to accompany you on your adventures. Khajit, a swordsman necromancer on Whiteshore Village, and Nord Barbarian on the west side of Fallvern Island live on a knoll called Seabreeze Cottage.

e. An additional player house has also been added, but has a small written quest to obtain

House locations and landmarks that can be found throughout the island.

Abyssinia - distressed

Banefrost Island - a hill on the west side of the mainland

Blightrock – Spider Cave

Coldspire – Bandits

Norse Grave Occupied by Dughar’s Mine – Whiteshore Village

Little Ebony Mine at Eastshire Docks –

Faheimr Small Pier – Old Nordic Cemetery

Froskyre – Fallvern Island

Frostfang Cave Nordic ruins along the coastline – a troll-inhabited

The Dark Cave Occupied by War Spirits – A Shipwrecked

Gladefall Grove – a pilgrimage

The Sacred Cave of Holmgir – an ancient Norse ruin

Temple of Ienar – a sacred temple

Mausoleum of Ienar – a Norse tomb

Pirate's Ledge – a small castle

Occupied by Ingimund’s Temple – Norse Temple

Jaraf’s Camp – a small hunter’s camp

Jorundr Ruin – a Nordic ruin in ruins

Khel Daral – Site of Remains

Kolsgarth – Norse Temple

Tomb of Marwak – Nordic Relics Nir Faldir (

Nil Faldihr) – ruins of remains

Northwind Bane – Northern Europe

Ruins Norvakhor – Northern Europe

Remains of Fellfell – Warlock’s Home Cave

Sea Breeze Cabin – small shack on Fallvern Island

North of Southpoint Pier – a small pier

Stillrock Mine – an old abandoned mine

Stoneward – Nordic Passage

Stormtooth Cave – a small dark cave

Vominheim Lighthouse – Vominheim

Lighthouse at Temple Portal – Leadin …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
沃明海姆国土
File size
85.5 KiB