Vitality - Simple Needs
Screenshots 3 screenshots
About this mod Machine translation
Simple, flexible, and ultra-compatible hunger/thirst/sleep modes. Being hungry/thirst/tired won't immediately put you off, but it will lower your "energy". At low vitality, your health/mana/stamina regeneration stops, but at high vitality, you can quickly regenerate Magicka and Stamina with less power. Followers are also supported.
is a simple pattern of hunger, cravings and sleep. It's designed to keep your characters and minions healthy over the long term, rather than worrying about food every other moment in the game. With this mode, hunger, thirst or fatigue will not immediately affect your followers' character, instead, it will reduce their "vitality". Once your vitality gets too low, then your health, magic, and stamina will stop regenerating completely. However, you can use the increased 'Vigor' minor power at any time to burn off your vitality in exchange for almost instantaneous full regeneration of your magic and stamina.
Your hunger, thirst and sleep status are stored as simple integer values and can be seen in MCM. They will decrease by 1 during game time and can be replenished by eating, drinking, and sleeping. With the default settings, you need to eat 3 pounds of food, drink 3 pounds of water, and sleep 8 hours a day to keep your condition stable. Your vitality will change based on your hunger, thirst, and sleep status. It increases or decreases by dividing the sum of your stats by 10 each game time. So, even if you're a little hungry and thirsty, your energy levels can still stay high if you're well rested.
Your vitality is also stored as a simple integer value and is capped based on your level, defaulting to 3 points per level. Likewise, if your vitality drops below zero, all regeneration ceases. As a benefit to high vitality, and as a counter to low vitality, 'Vigor' lesser power is added to your character. If you use Vigor Power, it will significantly increase your mana and stamina regeneration rates, essentially restoring them in an instant if your character hasn't been weakened by different mods. Capture, is Vitality will quickly burn your Vitality, by default it will decrease by 1 every 5 seconds, and once cast, Vitality will not be removed until the battle is over or your Vitality reaches 0. If your vitality is equal to or below 0,
If the player uses other mods all food and drink should be automatically compatible, followers are a different story, see below. This mod determines whether an object is food or drink purely based on its "use sound", if it uses a potion drink sound, then it is considered a drink, and this includes actual potions; if it uses a soup drink sound, then it is considered a soup, which replenishes hunger and thirst; if it uses a different sound, then it is considered food. This should allow any and all food mods to be compatible, minus some exploits with mods that add food sections. Additionally, this mod adds a Water item that can be created for free at cooking stations, so your character doesn't have to be an alcoholic with this mod to stay hydrated.
The mod can support up to 5 fans and can track their energy, hunger, thirst and sleep independently, which can be seen in the MCM. Their vitality and status will change just like your own, the only difference is how they replenish their status and how they use Vigor. Your followers will not eat or drink unless they relax, i.e. wait. If you tell them to sit in a hotel and let them rest for a few hours, then they will eat some food and drink and then rest and return to sleep. Followers don't need to sleep to return to sleep. While they are currently paying attention to you, you must provide them with food and drink. If you fire your fans, they will find their own food and drink and quickly get back to their groove. Within a few days, they should be full of energy. Due to some technical limitations, followers will not be able to use modded food. (I'm currently searching the list of vanilla items in the follower's inventory. Another …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.