Victory - old and new attributes of the race
胜利-种族的新旧属性
Screenshots 6 screenshots
About this mod Machine translation
This mod significantly rewrites the parameters and abilities of all game races, changing them into passive, more useful races.
Now, your choice of race in the game does affect your play style, and it's now harder to be a "jack of all trades", with each race having unique racial abilities given to them from their origins. Some races are better at magic, some are better at water navigation and can regenerate health more efficiently, some are better at weapons and are excellent warriors.
The original idea was to implement capabilities that would not violate the original ENT of the TES game world, thus maximizing the variety in each match. First, I drew inspiration from The Elder Scrolls III: Morrowind, part of the series.
This mod is absolutely "clean" with no scripts and unnecessary load on the system, and all passive abilities are available on NPCs as well. In order for an NPC to have active abilities (Rage and Mild), you need to place combat mods such as Revenge of the Enemy.
+++ Argonian
Swamp Dweller: Argonians can breathe underwater, swim 150% faster, and regenerate slowly in water.
Thick Skin: Daggers, one- and two-handed swords, axes, and axes deal 15% less damage to argon gas.
Natural Immunity: Your argon makes you immune to poisons.
Natural Immunity: Your argon makes you 50% resistant to disease.
Gift of History: You should also regenerate 1 life per second.
Health-100
Magic-80
Stamina-120
Portable weight-115
Fist damage -10
Basic health regeneration -0.4
Base mana regeneration -1.1%
Base energy reserve regeneration -1.6%
+++ High Elf
High starting point: Ultramus has 50 additional magic units.
High Origin: Altmers regenerate mana 25% faster.
High Blood: Your blood reduces your magic resistance by 20%.
All spells require 5% less mana.
Life-90
Magic-130
Endurance-80
Portable weight-120
Fist damage -5
Basic life regeneration-0.3
Base mana regeneration -2.0%
Base energy reserve regeneration -1.5%
+++ Wood Elf
Disease resistance: Your Bosmer blood gives you 75% disease resistance.
Invisibility: Your skills reduce your vision by 15%.
Sharpshooter: Arrow attacks cause more than 5% damage to targets more than 50 steps away. The further away the target, the greater the damage. (Maximum damage increased by 20%).
Language of beasts: Forest elves are excellent beast tamers. They can tame predatory animals for 90 seconds at the cost of 50 magic points and stamina.
Life-90
Magic-100
Endurance-110
Portable weight-100
Fist damage -5
Basic life regeneration-0.35
Base mana regeneration -1.05%
Base energy reserve regeneration -1.65%
+++ Dark Elf
Fire Resistance: Your Dunmer blood gives you 35% fire resistance.
Ancestral Relic: The ability left by the ancestors to Dunmer handles the fire element more effectively, and the power of the fire element is increased by 10%.
Gladius Expert: On the battlefield, Fools are renowned for their precise and skillful interaction with weapons, dealing 10% increased damage with one-handed weapons.
Light: Once per day, lasts 60 seconds, opponents who are too close take 8 points of fire damage per second, and while you are illuminated by flames, you have a 50% chance to avoid any enemy attacks.
Life-100
Magic-100
Endurance-100
Portable weight-110
Fist damage-7
Base health regeneration -0.35
Basic mana regeneration -1.25%
Base power reserve regeneration -1.6%
+++ Redguard
Nomadic Spirit: Your Redguard blood makes you 50% resistant to poison, disease, and paralysis.
Sprint: Redguard's sprint speed is increased by 20%, while stamina is greatly reduced.
Desert Training: Red Guards have good stamina and are less tired in battle, and power attacks consume 20% less stamina.
Artistic: The attack speed of any weapon is increased by 15%.
Life-100
Magic-70
Stamina-130
weight-
Fist damage-7
Basic health regeneration -0.4
Base mana regeneration -1.0%
Base power reserve regeneration -1.65%
+++ Empire
Imperial Voice: Your captivating speech makes you 15% more effective at persuading interlocutors.
Imper …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.