Vampire and werewolf improvements for Oracus0
Oracus0的吸血鬼和狼人改进
Screenshots 2 screenshots
About this mod Machine translation
Restores the attribute values of vampire and werewolf characters like previous Elder Scrolls games. Removed the Rift criminal faction from Dawnguard Bounty Hunters so that vampire players don't earn huge bounties in the Rift. Adds an elaborate vampire hood and unenchanted royal vampire armor. And added a new spell, Vampire Disguise.
Have you ever noticed that Skjor told you before you entered the Underforge to become a werewolf, "We brought you here to make you stronger and bloodier." Humans are not any stronger at all except after becoming a werewolf! If you join the vampires in Volkihar Castle, Hestla will ask you: "Can you feel it? You are more present now than before. The time came when I could hardly have companions of my own. Now I can slaughter them without a second thought." Other than that, how? You are not strong, at least not in human form, and you are much weaker in the sun. Vampires and werewolves have gotten quite a boost in human form in past Elder Scrolls games. Inspired by werewolves from previous games, as well as vanilla's strengths and weaknesses, gain 50 points of health and stamina and gain 100 points of weight in human form. In addition to having strengths and weaknesses, vampires gain 30 points for health, stamina, and magic, 10 points for speech, and 50 points for carrying weight.
I remember the first time I stood before the vampires of Volkihar and I wondered how I suddenly got the 2000 Golden Rift bounty. I don’t remember the crime! It turns out that sending Dawnguard vampire hunters to track you down and kill you belongs to the Rift criminal faction, and when you kill them in self-defense, you could be held responsible for their "murder." Unofficial patches won't help you! I found this aspect of Dawnguard ridiculous, so I removed the hunters who are sent to kill you from the Rift criminal faction. Defend yourself now and don't worry about getting the bounty!
Do you love the Serana's hood and wish you could have one just like it? Or do you like the Royal Vampire Armor but wish you could enchant it however you wanted? Now you can make your own vampire hood and uncharmed royal vampire armor and improve them at the same time! (Requires Advanced Armor perk.)
Elf Melaran said: "Sybille Stentor has mastered the theory of magic, which is something I could not expect from a human or even Breton." Indeed, despite being a vampire, she has a human appearance and is a trustworthy palace guide in Solitude! Now, Sybille Stentor will share her knowledge with you... for a price. She now sells an illusion, Vampire Disguise, that behaves differently depending on whether you are currently a vampire. For a vampire, cast once to make it appear human. You lose your vampire advantages, retain your disadvantages, and cannot eat. Might be useful in the short term, such as when tricking Dawnguard (if you support them) so they still give you quests. Cast again to restore normal vampiric state. If you were human, you could throw away for once and look like a vampire, with all the advantages and none of the disadvantages! WARNING: If fed, you will become a monster! Likewise, this would be useful if you sided with the Volkihar vampires and healed yourself, but wanted to do quests for them without completely returning to the world of the undead. Cast again to return to normal. You can also use it to become a vampire...or even a vampire-werewolf hybrid! (One way to become a hybrid is to become a vampire before becoming a werewolf, or even a Volkihar vampire. Use the vampire disguise before becoming a werewolf, and it does not remove any vampires from the character. Cast again to become a full vampire-werewolf hybrid. Unless you use Werewolf Mastery, when you turn into a werewolf and then return to human,
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.