Ultimate Coin and Currency Exchange Unification Patch
终极硬币和货币兑换统一补丁
Screenshots 1 screenshots
About this mod Machine translation
A patch to unify Tamriel V2 coins and exchange currencies into Requiem. Also integrates Tamriel Extender coins.
This is a patch I originally made to solve an issue with editing existing patches and Reqtificator's "Merge Level List" feature. I've integrated several mods and patches into this file to help reduce the modlist and simplify editing of level lists. I've also tweaked the many different coin types (mostly making silver octopuses more common than the massive copper coins - without changing the actual value of the loot) to aid weight management and increase immersion.
This mod requires Tamriel V2's Coins (scriptless version) and Exchange Currency (I used the counterless version, but it will work with either). Only two basic mod files are required, all other patches are already integrated into UCCE.
ESP redundancy caused by this mod (do not install):
Tamriel V2 Legendary Edition Coins - Requiem patch.esp (Coins from Tamriel)
Coins for Tamriel V2 Extender
SL99Exchanger_Patch_Coins (from Exchange Currency) for Tamriel V2.esp
There are two versions of the master file (select only one). One for Requiem 1.9 and the other for Requiem 3.3.
New coins from Tamriel coins are integrated into Requiem’s graded lists and containers (the overall value does not change, Requiem balances remain the same). Some merchants will purchase Norse and Dwarven coins (Haralds and Dumacs respectively) as described in the Tamriel Extender's Coins page. I chose to use the names from Skyrim Coin Replacer Redux because for the most part they make more sense and are easier to say. :p
All merchants in the base game should get dialogue options for universal coin exchange, and some merchants have more options for changing currencies or certificates (see Exchanging Currencies for details). For modded merchants who may not have new dialogue, I've added an easier way to access the spell effects that add dialogue to the merchant (you can also use the console or the scroll detailed on the Exchange Currency page). If you have mods that add new areas or merchants, you may find yourself with a lot of NPCs that lack coin service. Instead of relying on console commands or scrolling, you can add new spells to your character to use when needed. To enable, open the console and search for "Exchange Currency Debug Spells" using the help command. You will find a privilege with ID XX000812. Type player.addperk XX000812 and you will get four spells (under Illusion) to add different types of exchange dialogue or remove said dialogue from NPCs. See the "Exchange Currency" page for more details.
Change list:
For simpler arithmetic, the silver tim is worth 10 coppers instead of 25 coppers
In some cases, Silver Coins will be more common than Copper Coins, especially quests/containers that contain hundreds of Copper Coins, and you will more often get a smaller amount (of the same value) of Silver Coins or even Gold Coins.
The Norse coins are called Haralds (named after the first king of Skyrim), while the Dwemer coins are called Dumacs (the last king of the Dwemer). I think these names make more sense than Alessia (the rebellious slave queen in Cyrodiil in the decades after Harald) or Kagrenac (the chief tonal architect during Dumac's reign).
A disabled recipe for crafting gold bars from coins at the smelter in Requiem 1.9. Balancing the value, weight, and quantity of gold coins was too difficult, and the recipe was removed from future versions for balance reasons.
Copper and silver coins weigh 0.005 units (half the default in Requiem 1.9). The gold coin weighs 0.01 units. Real-life gold is about twice as dense as copper and silver, so this is actually quite appropriate (see note below).
Optional patch to allow certain merchants to exchange coins for gems, making them work like real currency. However, this could throw some parts of the economy off balance and potentially clutter the currency exchange menu. See details below.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.