Ulag's Legacy
Screenshots 7 screenshots
About this mod Machine translation
My armor mods that I collected here a few years ago, the Apotheus light armor, with the newer Bloody heavy armor, and the newest gear I've ever created, Dusk Ward's armor gear.
-illustrate-
This mod includes three armor and/or matching weapon sets.
My first armor mod, Apotheus Light Armor, well, my first armor was mostly made from scratch. I long ago deleted my real first one, which was just a retcon of scraps mixed in with the game. I haven't made any changes to this setup as I find it difficult to go back to an old project. As a first timer, and after learning better modeling techniques, it has many flaws in my eyes. If I had to do it again, I'd have to throw away most of the 3d assets to start over, and I don't have time to do that right now. I really only include this in the basics I build.
The Apotheus Armor is actually part of hottrooper44's Immersive Armor, so in the Files section there are 2 options for the main file, one that includes the Apotheus Armor (not compatible with Immersive Armor) and one that does not (compatible with Immersive Armor). Choose just one.
My second armor mod is one I've already found in the game, the Bloody Heavy Armor that matches the Bloody Shield's objectives. After learning more about proper/practical and historical armor from YouTubers like Knyght Errant, Skallagrim, and Shadiversity, I slightly modified the bleed armor mesh and textures. This is where I originally planned to run my second run, but to stop and mod...but as I gained a more enlightened perspective on the subject, I found myself with new motivation to build another, more historic piece of custom armor.
Enter my latest design, inspired by Scandinavian and 13th century knightly armor, the Duskward Light Armor follows/continues the legend I established for the Apotheus Light Armor that swirled around the unfortunate and late Ulag.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.