Tiantoxin - Realistic and Dangerous Poison
天毒素-现实的危险毒药
Screenshots 5 screenshots
About this mod Machine translation
Skytoxin is a mod that makes Skyrim's potions and poisons more realistic.
Potions and poisons become more dangerous and realistic. Great for role playing and survival.
Herbs are too easy to use and poisons are too weak. Poisons are the only thing you really have to worry about in Tiantox, and almost all potions have side effects, just like real medicines.
Sky Poison does not touch the Alchemy skill tree, and barely any changes are made to the ingredients. Brewing your own stuff will naturally have side effects if you mix it wrong, and Skytoxin focuses mostly on default potions and poisons. Think of it as the difference between a homemade product and an industrially manufactured product.
Every potion has a penalty except in rare cases. Just like in real life, taking medicine can have side effects. The more powerful the potion, the more side effects it has.
Using potions to restore health will exhaust you, thus draining your stamina. Health-enhancing potions are much more powerful than vanilla-flavored potions and are useful in the short term. However, they can have long-term negative effects as they slowly drain the user's health over time.
Using potions to restore stamina in one way or another will take a toll on the user's health. Can be compared with doping. Adding chemicals to your body to enhance your performance is not healthy.
Potions that restore magic have a temporary effect, making the user more vulnerable to magic, and in some cases, they can be somewhat poisonous.
Potions that enhance different types of skills will usually be a bit toxic as it relates to the rest of the model (e.g. potions of picking, speaking, or forging), which would otherwise have a negative effect on certain types of opposite skills.
You can download an optional file that does not include those fine potions.
Most poisons have been renamed after real-life toxins (e.g. Tetrodotoxin) or based on some system that sounds feasible and lore-friendly (e.g. Necrotoxin). The poison that destroys health is often much stronger than the poison needed to take away the victim. Their damage would be, and depending on how much health they would have had the potential to be damaged. This is inspired by but not based on the LD50 system, which is used in real life to classify toxicity.
A dose of the weaker poison Carere is enough to kill some weaker ones, while others are too strong. A single dose of botulinum toxin, the most potent poison, is enough to kill more than 120 mammoths in Skyrim. This is obviously not a required gameplay mechanic, but considering that an estimated 500 grams (17.6 ounces) of this toxin is capable of killing every human being on the planet, it was considered a necessary feature of the implementation in order to at least be close to reality. . Granted, poison does do a lot of damage, which is one of the reasons why it's best to play this mod on a higher difficulty.
Lingering poisons, both normal and harmful to health, can cause damage over time. Normal people will get better results and will increase the duration. However, lingering sounds will become weaker, but also significantly increase in duration (up to a few real hours). Therefore, for role-playing purposes, the latter category can be a valuable asset. The duration of poison that merely paralyzes the victim has also been greatly increased.
The really interesting poison is in fear and fanaticism. The minimum limits have been significantly increased so that the toxin will affect most people and animals. In fact, some of the more potent Crazy Poisons provide the victim with massive health and attack power, which can cause quite a bit of chaos, such as in a bandit den or even in a city. It's a stealth-based option and more realistic than magic. Some of these toxins are already based on real-life anesthetic agents, such as phencyclidine (PCP). But for those people, the scientific name was retained to point out its connection to the toxin's effects, not to make the game inapp …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.